openwrtv4/target/linux/brcm2708/patches-4.4/0091-drm-vc4-Add-suport-for-3D-rendering-using-the-V3D-en.patch

5559 lines
163 KiB
Diff
Raw Normal View History

From 6d38553e5ce7fb70dd1f89665caf58064a7e97d7 Mon Sep 17 00:00:00 2001
From: Eric Anholt <eric@anholt.net>
Date: Mon, 2 Mar 2015 13:01:12 -0800
Subject: [PATCH 091/170] drm/vc4: Add suport for 3D rendering using the V3D
engine.
This is a squash of the out-of-tree development series. Since that
series contained code from the first "get a demo triangle rendered
using a hacked up driver using binary shader code" to "plug the last
known security hole", it's hard to reconstruct a different series of
incremental development that's mergeable without security holes
throughout it.
Signed-off-by: Eric Anholt <eric@anholt.net>
---
drivers/gpu/drm/vc4/Makefile | 11 +-
drivers/gpu/drm/vc4/vc4_bo.c | 476 +++++++++++++-
drivers/gpu/drm/vc4/vc4_crtc.c | 98 ++-
drivers/gpu/drm/vc4/vc4_debugfs.c | 3 +
drivers/gpu/drm/vc4/vc4_drv.c | 45 +-
drivers/gpu/drm/vc4/vc4_drv.h | 317 ++++++++++
drivers/gpu/drm/vc4/vc4_gem.c | 686 +++++++++++++++++++++
drivers/gpu/drm/vc4/vc4_irq.c | 211 +++++++
drivers/gpu/drm/vc4/vc4_kms.c | 148 ++++-
drivers/gpu/drm/vc4/vc4_packet.h | 384 ++++++++++++
drivers/gpu/drm/vc4/vc4_plane.c | 40 ++
drivers/gpu/drm/vc4/vc4_qpu_defines.h | 268 ++++++++
drivers/gpu/drm/vc4/vc4_render_cl.c | 448 ++++++++++++++
drivers/gpu/drm/vc4/vc4_trace.h | 63 ++
drivers/gpu/drm/vc4/vc4_trace_points.c | 14 +
drivers/gpu/drm/vc4/vc4_v3d.c | 268 ++++++++
drivers/gpu/drm/vc4/vc4_validate.c | 958 +++++++++++++++++++++++++++++
drivers/gpu/drm/vc4/vc4_validate_shaders.c | 521 ++++++++++++++++
include/uapi/drm/vc4_drm.h | 229 +++++++
19 files changed, 5173 insertions(+), 15 deletions(-)
create mode 100644 drivers/gpu/drm/vc4/vc4_gem.c
create mode 100644 drivers/gpu/drm/vc4/vc4_irq.c
create mode 100644 drivers/gpu/drm/vc4/vc4_packet.h
create mode 100644 drivers/gpu/drm/vc4/vc4_qpu_defines.h
create mode 100644 drivers/gpu/drm/vc4/vc4_render_cl.c
create mode 100644 drivers/gpu/drm/vc4/vc4_trace.h
create mode 100644 drivers/gpu/drm/vc4/vc4_trace_points.c
create mode 100644 drivers/gpu/drm/vc4/vc4_v3d.c
create mode 100644 drivers/gpu/drm/vc4/vc4_validate.c
create mode 100644 drivers/gpu/drm/vc4/vc4_validate_shaders.c
create mode 100644 include/uapi/drm/vc4_drm.h
--- a/drivers/gpu/drm/vc4/Makefile
+++ b/drivers/gpu/drm/vc4/Makefile
@@ -8,10 +8,19 @@ vc4-y := \
vc4_crtc.o \
vc4_drv.o \
vc4_kms.o \
+ vc4_gem.o \
vc4_hdmi.o \
vc4_hvs.o \
- vc4_plane.o
+ vc4_irq.o \
+ vc4_plane.o \
+ vc4_render_cl.o \
+ vc4_trace_points.o \
+ vc4_v3d.o \
+ vc4_validate.o \
+ vc4_validate_shaders.o
vc4-$(CONFIG_DEBUG_FS) += vc4_debugfs.o
obj-$(CONFIG_DRM_VC4) += vc4.o
+
+CFLAGS_vc4_trace_points.o := -I$(src)
--- a/drivers/gpu/drm/vc4/vc4_bo.c
+++ b/drivers/gpu/drm/vc4/vc4_bo.c
@@ -15,16 +15,174 @@
*/
#include "vc4_drv.h"
+#include "uapi/drm/vc4_drm.h"
-struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size)
+static void vc4_bo_stats_dump(struct vc4_dev *vc4)
{
+ DRM_INFO("num bos allocated: %d\n",
+ vc4->bo_stats.num_allocated);
+ DRM_INFO("size bos allocated: %dkb\n",
+ vc4->bo_stats.size_allocated / 1024);
+ DRM_INFO("num bos used: %d\n",
+ vc4->bo_stats.num_allocated - vc4->bo_stats.num_cached);
+ DRM_INFO("size bos used: %dkb\n",
+ (vc4->bo_stats.size_allocated -
+ vc4->bo_stats.size_cached) / 1024);
+ DRM_INFO("num bos cached: %d\n",
+ vc4->bo_stats.num_cached);
+ DRM_INFO("size bos cached: %dkb\n",
+ vc4->bo_stats.size_cached / 1024);
+}
+
+static uint32_t bo_page_index(size_t size)
+{
+ return (size / PAGE_SIZE) - 1;
+}
+
+/* Must be called with bo_lock held. */
+static void vc4_bo_destroy(struct vc4_bo *bo)
+{
+ struct drm_gem_object *obj = &bo->base.base;
+ struct vc4_dev *vc4 = to_vc4_dev(obj->dev);
+
+ if (bo->validated_shader) {
+ kfree(bo->validated_shader->texture_samples);
+ kfree(bo->validated_shader);
+ bo->validated_shader = NULL;
+ }
+
+ vc4->bo_stats.num_allocated--;
+ vc4->bo_stats.size_allocated -= obj->size;
+ drm_gem_cma_free_object(obj);
+}
+
+/* Must be called with bo_lock held. */
+static void vc4_bo_remove_from_cache(struct vc4_bo *bo)
+{
+ struct drm_gem_object *obj = &bo->base.base;
+ struct vc4_dev *vc4 = to_vc4_dev(obj->dev);
+
+ vc4->bo_stats.num_cached--;
+ vc4->bo_stats.size_cached -= obj->size;
+
+ list_del(&bo->unref_head);
+ list_del(&bo->size_head);
+}
+
+static struct list_head *vc4_get_cache_list_for_size(struct drm_device *dev,
+ size_t size)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ uint32_t page_index = bo_page_index(size);
+
+ if (vc4->bo_cache.size_list_size <= page_index) {
+ uint32_t new_size = max(vc4->bo_cache.size_list_size * 2,
+ page_index + 1);
+ struct list_head *new_list;
+ uint32_t i;
+
+ new_list = kmalloc(new_size * sizeof(struct list_head),
+ GFP_KERNEL);
+ if (!new_list)
+ return NULL;
+
+ /* Rebase the old cached BO lists to their new list
+ * head locations.
+ */
+ for (i = 0; i < vc4->bo_cache.size_list_size; i++) {
+ struct list_head *old_list = &vc4->bo_cache.size_list[i];
+ if (list_empty(old_list))
+ INIT_LIST_HEAD(&new_list[i]);
+ else
+ list_replace(old_list, &new_list[i]);
+ }
+ /* And initialize the brand new BO list heads. */
+ for (i = vc4->bo_cache.size_list_size; i < new_size; i++)
+ INIT_LIST_HEAD(&new_list[i]);
+
+ kfree(vc4->bo_cache.size_list);
+ vc4->bo_cache.size_list = new_list;
+ vc4->bo_cache.size_list_size = new_size;
+ }
+
+ return &vc4->bo_cache.size_list[page_index];
+}
+
+void vc4_bo_cache_purge(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ spin_lock(&vc4->bo_lock);
+ while (!list_empty(&vc4->bo_cache.time_list)) {
+ struct vc4_bo *bo = list_last_entry(&vc4->bo_cache.time_list,
+ struct vc4_bo, unref_head);
+ vc4_bo_remove_from_cache(bo);
+ vc4_bo_destroy(bo);
+ }
+ spin_unlock(&vc4->bo_lock);
+}
+
+struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t unaligned_size)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ uint32_t size = roundup(unaligned_size, PAGE_SIZE);
+ uint32_t page_index = bo_page_index(size);
struct drm_gem_cma_object *cma_obj;
+ int pass;
- cma_obj = drm_gem_cma_create(dev, size);
- if (IS_ERR(cma_obj))
+ if (size == 0)
return NULL;
- else
- return to_vc4_bo(&cma_obj->base);
+
+ /* First, try to get a vc4_bo from the kernel BO cache. */
+ spin_lock(&vc4->bo_lock);
+ if (page_index < vc4->bo_cache.size_list_size &&
+ !list_empty(&vc4->bo_cache.size_list[page_index])) {
+ struct vc4_bo *bo =
+ list_first_entry(&vc4->bo_cache.size_list[page_index],
+ struct vc4_bo, size_head);
+ vc4_bo_remove_from_cache(bo);
+ spin_unlock(&vc4->bo_lock);
+ kref_init(&bo->base.base.refcount);
+ return bo;
+ }
+ spin_unlock(&vc4->bo_lock);
+
+ /* Otherwise, make a new BO. */
+ for (pass = 0; ; pass++) {
+ cma_obj = drm_gem_cma_create(dev, size);
+ if (!IS_ERR(cma_obj))
+ break;
+
+ switch (pass) {
+ case 0:
+ /*
+ * If we've run out of CMA memory, kill the cache of
+ * CMA allocations we've got laying around and try again.
+ */
+ vc4_bo_cache_purge(dev);
+ break;
+ case 1:
+ /*
+ * Getting desperate, so try to wait for any
+ * previous rendering to finish, free its
+ * unreferenced BOs to the cache, and then
+ * free the cache.
+ */
+ vc4_wait_for_seqno(dev, vc4->emit_seqno, ~0ull, true);
+ vc4_job_handle_completed(vc4);
+ vc4_bo_cache_purge(dev);
+ break;
+ case 3:
+ DRM_ERROR("Failed to allocate from CMA:\n");
+ vc4_bo_stats_dump(vc4);
+ return NULL;
+ }
+ }
+
+ vc4->bo_stats.num_allocated++;
+ vc4->bo_stats.size_allocated += size;
+
+ return to_vc4_bo(&cma_obj->base);
}
int vc4_dumb_create(struct drm_file *file_priv,
@@ -41,7 +199,129 @@ int vc4_dumb_create(struct drm_file *fil
if (args->size < args->pitch * args->height)
args->size = args->pitch * args->height;
- bo = vc4_bo_create(dev, roundup(args->size, PAGE_SIZE));
+ bo = vc4_bo_create(dev, args->size);
+ if (!bo)
+ return -ENOMEM;
+
+ ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
+ drm_gem_object_unreference_unlocked(&bo->base.base);
+
+ return ret;
+}
+
+static void
+vc4_bo_cache_free_old(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ unsigned long expire_time = jiffies - msecs_to_jiffies(1000);
+
+ spin_lock(&vc4->bo_lock);
+ while (!list_empty(&vc4->bo_cache.time_list)) {
+ struct vc4_bo *bo = list_last_entry(&vc4->bo_cache.time_list,
+ struct vc4_bo, unref_head);
+ if (time_before(expire_time, bo->free_time)) {
+ mod_timer(&vc4->bo_cache.time_timer,
+ round_jiffies_up(jiffies +
+ msecs_to_jiffies(1000)));
+ spin_unlock(&vc4->bo_lock);
+ return;
+ }
+
+ vc4_bo_remove_from_cache(bo);
+ vc4_bo_destroy(bo);
+ }
+ spin_unlock(&vc4->bo_lock);
+}
+
+/* Called on the last userspace/kernel unreference of the BO. Returns
+ * it to the BO cache if possible, otherwise frees it.
+ *
+ * Note that this is called with the struct_mutex held.
+ */
+void vc4_free_object(struct drm_gem_object *gem_bo)
+{
+ struct drm_device *dev = gem_bo->dev;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct vc4_bo *bo = to_vc4_bo(gem_bo);
+ struct list_head *cache_list;
+
+ /* If the object references someone else's memory, we can't cache it.
+ */
+ if (gem_bo->import_attach) {
+ vc4_bo_destroy(bo);
+ return;
+ }
+
+ /* Don't cache if it was publicly named. */
+ if (gem_bo->name) {
+ vc4_bo_destroy(bo);
+ return;
+ }
+
+ spin_lock(&vc4->bo_lock);
+ cache_list = vc4_get_cache_list_for_size(dev, gem_bo->size);
+ if (!cache_list) {
+ vc4_bo_destroy(bo);
+ spin_unlock(&vc4->bo_lock);
+ return;
+ }
+
+ if (bo->validated_shader) {
+ kfree(bo->validated_shader->texture_samples);
+ kfree(bo->validated_shader);
+ bo->validated_shader = NULL;
+ }
+
+ bo->free_time = jiffies;
+ list_add(&bo->size_head, cache_list);
+ list_add(&bo->unref_head, &vc4->bo_cache.time_list);
+
+ vc4->bo_stats.num_cached++;
+ vc4->bo_stats.size_cached += gem_bo->size;
+ spin_unlock(&vc4->bo_lock);
+
+ vc4_bo_cache_free_old(dev);
+}
+
+static void vc4_bo_cache_time_work(struct work_struct *work)
+{
+ struct vc4_dev *vc4 =
+ container_of(work, struct vc4_dev, bo_cache.time_work);
+ struct drm_device *dev = vc4->dev;
+
+ vc4_bo_cache_free_old(dev);
+}
+
+static void vc4_bo_cache_time_timer(unsigned long data)
+{
+ struct drm_device *dev = (struct drm_device *)data;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ schedule_work(&vc4->bo_cache.time_work);
+}
+
+struct dma_buf *
+vc4_prime_export(struct drm_device *dev, struct drm_gem_object *obj, int flags)
+{
+ struct vc4_bo *bo = to_vc4_bo(obj);
+
+ if (bo->validated_shader) {
+ DRM_ERROR("Attempting to export shader BO\n");
+ return ERR_PTR(-EINVAL);
+ }
+
+ return drm_gem_prime_export(dev, obj, flags);
+}
+
+int
+vc4_create_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct drm_vc4_create_bo *args = data;
+ struct vc4_bo *bo = NULL;
+ int ret;
+
+ bo = vc4_bo_create(dev, args->size);
if (!bo)
return -ENOMEM;
@@ -50,3 +330,187 @@ int vc4_dumb_create(struct drm_file *fil
return ret;
}
+
+int
+vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct drm_vc4_create_shader_bo *args = data;
+ struct vc4_bo *bo = NULL;
+ int ret;
+
+ if (args->size == 0)
+ return -EINVAL;
+
+ if (args->size % sizeof(u64) != 0)
+ return -EINVAL;
+
+ if (args->flags != 0) {
+ DRM_INFO("Unknown flags set: 0x%08x\n", args->flags);
+ return -EINVAL;
+ }
+
+ if (args->pad != 0) {
+ DRM_INFO("Pad set: 0x%08x\n", args->pad);
+ return -EINVAL;
+ }
+
+ bo = vc4_bo_create(dev, args->size);
+ if (!bo)
+ return -ENOMEM;
+
+ ret = copy_from_user(bo->base.vaddr,
+ (void __user *)(uintptr_t)args->data,
+ args->size);
+ if (ret != 0)
+ goto fail;
+
+ bo->validated_shader = vc4_validate_shader(&bo->base);
+ if (!bo->validated_shader) {
+ ret = -EINVAL;
+ goto fail;
+ }
+
+ /* We have to create the handle after validation, to avoid
+ * races for users to do doing things like mmap the shader BO.
+ */
+ ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
+
+ fail:
+ drm_gem_object_unreference_unlocked(&bo->base.base);
+
+ return ret;
+}
+
+int
+vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct drm_vc4_mmap_bo *args = data;
+ struct drm_gem_object *gem_obj;
+
+ gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle);
+ if (!gem_obj) {
+ DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
+ return -EINVAL;
+ }
+
+ /* The mmap offset was set up at BO allocation time. */
+ args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node);
+
+ drm_gem_object_unreference(gem_obj);
+ return 0;
+}
+
+int vc4_mmap(struct file *filp, struct vm_area_struct *vma)
+{
+ struct drm_gem_object *gem_obj;
+ struct vc4_bo *bo;
+ int ret;
+
+ ret = drm_gem_mmap(filp, vma);
+ if (ret)
+ return ret;
+
+ gem_obj = vma->vm_private_data;
+ bo = to_vc4_bo(gem_obj);
+
+ if (bo->validated_shader) {
+ DRM_ERROR("mmaping of shader BOs not allowed.\n");
+ return -EINVAL;
+ }
+
+ /*
+ * Clear the VM_PFNMAP flag that was set by drm_gem_mmap(), and set the
+ * vm_pgoff (used as a fake buffer offset by DRM) to 0 as we want to map
+ * the whole buffer.
+ */
+ vma->vm_flags &= ~VM_PFNMAP;
+ vma->vm_pgoff = 0;
+
+ ret = dma_mmap_writecombine(bo->base.base.dev->dev, vma,
+ bo->base.vaddr, bo->base.paddr,
+ vma->vm_end - vma->vm_start);
+ if (ret)
+ drm_gem_vm_close(vma);
+
+ return ret;
+}
+
+int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma)
+{
+ struct vc4_bo *bo = to_vc4_bo(obj);
+
+ if (bo->validated_shader) {
+ DRM_ERROR("mmaping of shader BOs not allowed.\n");
+ return -EINVAL;
+ }
+
+ return drm_gem_cma_prime_mmap(obj, vma);
+}
+
+void *vc4_prime_vmap(struct drm_gem_object *obj)
+{
+ struct vc4_bo *bo = to_vc4_bo(obj);
+
+ if (bo->validated_shader) {
+ DRM_ERROR("mmaping of shader BOs not allowed.\n");
+ return ERR_PTR(-EINVAL);
+ }
+
+ return drm_gem_cma_prime_vmap(obj);
+}
+
+void vc4_bo_cache_init(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ spin_lock_init(&vc4->bo_lock);
+
+ INIT_LIST_HEAD(&vc4->bo_cache.time_list);
+
+ INIT_WORK(&vc4->bo_cache.time_work, vc4_bo_cache_time_work);
+ setup_timer(&vc4->bo_cache.time_timer,
+ vc4_bo_cache_time_timer,
+ (unsigned long) dev);
+}
+
+void vc4_bo_cache_destroy(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ del_timer(&vc4->bo_cache.time_timer);
+ cancel_work_sync(&vc4->bo_cache.time_work);
+
+ vc4_bo_cache_purge(dev);
+
+ if (vc4->bo_stats.num_allocated) {
+ DRM_ERROR("Destroying BO cache while BOs still allocated:\n");
+ vc4_bo_stats_dump(vc4);
+ }
+}
+
+#ifdef CONFIG_DEBUG_FS
+int vc4_bo_stats_debugfs(struct seq_file *m, void *unused)
+{
+ struct drm_info_node *node = (struct drm_info_node *) m->private;
+ struct drm_device *dev = node->minor->dev;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct vc4_bo_stats stats;
+
+ spin_lock(&vc4->bo_lock);
+ stats = vc4->bo_stats;
+ spin_unlock(&vc4->bo_lock);
+
+ seq_printf(m, "num bos allocated: %d\n", stats.num_allocated);
+ seq_printf(m, "size bos allocated: %dkb\n", stats.size_allocated / 1024);
+ seq_printf(m, "num bos used: %d\n", (stats.num_allocated -
+ stats.num_cached));
+ seq_printf(m, "size bos used: %dkb\n", (stats.size_allocated -
+ stats.size_cached) / 1024);
+ seq_printf(m, "num bos cached: %d\n", stats.num_cached);
+ seq_printf(m, "size bos cached: %dkb\n", stats.size_cached / 1024);
+
+ return 0;
+}
+#endif
--- a/drivers/gpu/drm/vc4/vc4_crtc.c
+++ b/drivers/gpu/drm/vc4/vc4_crtc.c
@@ -35,6 +35,7 @@
#include "drm_atomic_helper.h"
#include "drm_crtc_helper.h"
#include "linux/clk.h"
+#include "drm_fb_cma_helper.h"
#include "linux/component.h"
#include "linux/of_device.h"
#include "vc4_drv.h"
@@ -476,10 +477,105 @@ static irqreturn_t vc4_crtc_irq_handler(
return ret;
}
+struct vc4_async_flip_state {
+ struct drm_crtc *crtc;
+ struct drm_framebuffer *fb;
+ struct drm_pending_vblank_event *event;
+
+ struct vc4_seqno_cb cb;
+};
+
+/* Called when the V3D execution for the BO being flipped to is done, so that
+ * we can actually update the plane's address to point to it.
+ */
+static void
+vc4_async_page_flip_complete(struct vc4_seqno_cb *cb)
+{
+ struct vc4_async_flip_state *flip_state =
+ container_of(cb, struct vc4_async_flip_state, cb);
+ struct drm_crtc *crtc = flip_state->crtc;
+ struct drm_device *dev = crtc->dev;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct drm_plane *plane = crtc->primary;
+
+ vc4_plane_async_set_fb(plane, flip_state->fb);
+ if (flip_state->event) {
+ unsigned long flags;
+ spin_lock_irqsave(&dev->event_lock, flags);
+ drm_crtc_send_vblank_event(crtc, flip_state->event);
+ spin_unlock_irqrestore(&dev->event_lock, flags);
+ }
+
+ drm_framebuffer_unreference(flip_state->fb);
+ kfree(flip_state);
+
+ up(&vc4->async_modeset);
+}
+
+/* Implements async (non-vblank-synced) page flips.
+ *
+ * The page flip ioctl needs to return immediately, so we grab the
+ * modeset semaphore on the pipe, and queue the address update for
+ * when V3D is done with the BO being flipped to.
+ */
+static int vc4_async_page_flip(struct drm_crtc *crtc,
+ struct drm_framebuffer *fb,
+ struct drm_pending_vblank_event *event,
+ uint32_t flags)
+{
+ struct drm_device *dev = crtc->dev;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct drm_plane *plane = crtc->primary;
+ int ret = 0;
+ struct vc4_async_flip_state *flip_state;
+ struct drm_gem_cma_object *cma_bo = drm_fb_cma_get_gem_obj(fb, 0);
+ struct vc4_bo *bo = to_vc4_bo(&cma_bo->base);
+
+ flip_state = kzalloc(sizeof(*flip_state), GFP_KERNEL);
+ if (!flip_state)
+ return -ENOMEM;
+
+ drm_framebuffer_reference(fb);
+ flip_state->fb = fb;
+ flip_state->crtc = crtc;
+ flip_state->event = event;
+
+ /* Make sure all other async modesetes have landed. */
+ ret = down_interruptible(&vc4->async_modeset);
+ if (ret) {
+ kfree(flip_state);
+ return ret;
+ }
+
+ /* Immediately update the plane's legacy fb pointer, so that later
+ * modeset prep sees the state that will be present when the semaphore
+ * is released.
+ */
+ drm_atomic_set_fb_for_plane(plane->state, fb);
+ plane->fb = fb;
+
+ vc4_queue_seqno_cb(dev, &flip_state->cb, bo->seqno,
+ vc4_async_page_flip_complete);
+
+ /* Driver takes ownership of state on successful async commit. */
+ return 0;
+}
+
+static int vc4_page_flip(struct drm_crtc *crtc,
+ struct drm_framebuffer *fb,
+ struct drm_pending_vblank_event *event,
+ uint32_t flags)
+{
+ if (flags & DRM_MODE_PAGE_FLIP_ASYNC)
+ return vc4_async_page_flip(crtc, fb, event, flags);
+ else
+ return drm_atomic_helper_page_flip(crtc, fb, event, flags);
+}
+
static const struct drm_crtc_funcs vc4_crtc_funcs = {
.set_config = drm_atomic_helper_set_config,
.destroy = vc4_crtc_destroy,
- .page_flip = drm_atomic_helper_page_flip,
+ .page_flip = vc4_page_flip,
.set_property = NULL,
.cursor_set = NULL, /* handled by drm_mode_cursor_universal */
.cursor_move = NULL, /* handled by drm_mode_cursor_universal */
--- a/drivers/gpu/drm/vc4/vc4_debugfs.c
+++ b/drivers/gpu/drm/vc4/vc4_debugfs.c
@@ -16,11 +16,14 @@
#include "vc4_regs.h"
static const struct drm_info_list vc4_debugfs_list[] = {
+ {"bo_stats", vc4_bo_stats_debugfs, 0},
{"hdmi_regs", vc4_hdmi_debugfs_regs, 0},
{"hvs_regs", vc4_hvs_debugfs_regs, 0},
{"crtc0_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)0},
{"crtc1_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)1},
{"crtc2_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)2},
+ {"v3d_ident", vc4_v3d_debugfs_ident, 0},
+ {"v3d_regs", vc4_v3d_debugfs_regs, 0},
};
#define VC4_DEBUGFS_ENTRIES ARRAY_SIZE(vc4_debugfs_list)
--- a/drivers/gpu/drm/vc4/vc4_drv.c
+++ b/drivers/gpu/drm/vc4/vc4_drv.c
@@ -14,8 +14,10 @@
#include <linux/module.h>
#include <linux/of_platform.h>
#include <linux/platform_device.h>
+#include <soc/bcm2835/raspberrypi-firmware.h>
#include "drm_fb_cma_helper.h"
+#include "uapi/drm/vc4_drm.h"
#include "vc4_drv.h"
#include "vc4_regs.h"
@@ -63,7 +65,7 @@ static const struct file_operations vc4_
.open = drm_open,
.release = drm_release,
.unlocked_ioctl = drm_ioctl,
- .mmap = drm_gem_cma_mmap,
+ .mmap = vc4_mmap,
.poll = drm_poll,
.read = drm_read,
#ifdef CONFIG_COMPAT
@@ -73,16 +75,28 @@ static const struct file_operations vc4_
};
static const struct drm_ioctl_desc vc4_drm_ioctls[] = {
+ DRM_IOCTL_DEF_DRV(VC4_SUBMIT_CL, vc4_submit_cl_ioctl, 0),
+ DRM_IOCTL_DEF_DRV(VC4_WAIT_SEQNO, vc4_wait_seqno_ioctl, 0),
+ DRM_IOCTL_DEF_DRV(VC4_WAIT_BO, vc4_wait_bo_ioctl, 0),
+ DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, 0),
+ DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, 0),
+ DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, 0),
};
static struct drm_driver vc4_drm_driver = {
.driver_features = (DRIVER_MODESET |
DRIVER_ATOMIC |
DRIVER_GEM |
+ DRIVER_HAVE_IRQ |
DRIVER_PRIME),
.lastclose = vc4_lastclose,
.preclose = vc4_drm_preclose,
+ .irq_handler = vc4_irq,
+ .irq_preinstall = vc4_irq_preinstall,
+ .irq_postinstall = vc4_irq_postinstall,
+ .irq_uninstall = vc4_irq_uninstall,
+
.enable_vblank = vc4_enable_vblank,
.disable_vblank = vc4_disable_vblank,
.get_vblank_counter = drm_vblank_count,
@@ -92,18 +106,18 @@ static struct drm_driver vc4_drm_driver
.debugfs_cleanup = vc4_debugfs_cleanup,
#endif
- .gem_free_object = drm_gem_cma_free_object,
+ .gem_free_object = vc4_free_object,
.gem_vm_ops = &drm_gem_cma_vm_ops,
.prime_handle_to_fd = drm_gem_prime_handle_to_fd,
.prime_fd_to_handle = drm_gem_prime_fd_to_handle,
.gem_prime_import = drm_gem_prime_import,
- .gem_prime_export = drm_gem_prime_export,
+ .gem_prime_export = vc4_prime_export,
.gem_prime_get_sg_table = drm_gem_cma_prime_get_sg_table,
.gem_prime_import_sg_table = drm_gem_cma_prime_import_sg_table,
- .gem_prime_vmap = drm_gem_cma_prime_vmap,
+ .gem_prime_vmap = vc4_prime_vmap,
.gem_prime_vunmap = drm_gem_cma_prime_vunmap,
- .gem_prime_mmap = drm_gem_cma_prime_mmap,
+ .gem_prime_mmap = vc4_prime_mmap,
.dumb_create = vc4_dumb_create,
.dumb_map_offset = drm_gem_cma_dumb_map_offset,
@@ -113,6 +127,8 @@ static struct drm_driver vc4_drm_driver
.num_ioctls = ARRAY_SIZE(vc4_drm_ioctls),
.fops = &vc4_drm_fops,
+ .gem_obj_size = sizeof(struct vc4_bo),
+
.name = DRIVER_NAME,
.desc = DRIVER_DESC,
.date = DRIVER_DATE,
@@ -153,6 +169,7 @@ static int vc4_drm_bind(struct device *d
struct drm_device *drm;
struct drm_connector *connector;
struct vc4_dev *vc4;
+ struct device_node *firmware_node;
int ret = 0;
dev->coherent_dma_mask = DMA_BIT_MASK(32);
@@ -161,6 +178,14 @@ static int vc4_drm_bind(struct device *d
if (!vc4)
return -ENOMEM;
+ firmware_node = of_parse_phandle(dev->of_node, "firmware", 0);
+ vc4->firmware = rpi_firmware_get(firmware_node);
+ if (!vc4->firmware) {
+ DRM_DEBUG("Failed to get Raspberry Pi firmware reference.\n");
+ return -EPROBE_DEFER;
+ }
+ of_node_put(firmware_node);
+
drm = drm_dev_alloc(&vc4_drm_driver, dev);
if (!drm)
return -ENOMEM;
@@ -170,13 +195,17 @@ static int vc4_drm_bind(struct device *d
drm_dev_set_unique(drm, dev_name(dev));
+ vc4_bo_cache_init(drm);
+
drm_mode_config_init(drm);
if (ret)
goto unref;
+ vc4_gem_init(drm);
+
ret = component_bind_all(dev, drm);
if (ret)
- goto unref;
+ goto gem_destroy;
ret = drm_dev_register(drm, 0);
if (ret < 0)
@@ -200,8 +229,11 @@ unregister:
drm_dev_unregister(drm);
unbind_all:
component_unbind_all(dev, drm);
+gem_destroy:
+ vc4_gem_destroy(drm);
unref:
drm_dev_unref(drm);
+ vc4_bo_cache_destroy(drm);
return ret;
}
@@ -228,6 +260,7 @@ static struct platform_driver *const com
&vc4_hdmi_driver,
&vc4_crtc_driver,
&vc4_hvs_driver,
+ &vc4_v3d_driver,
};
static int vc4_platform_drm_probe(struct platform_device *pdev)
--- a/drivers/gpu/drm/vc4/vc4_drv.h
+++ b/drivers/gpu/drm/vc4/vc4_drv.h
@@ -15,8 +15,85 @@ struct vc4_dev {
struct vc4_hdmi *hdmi;
struct vc4_hvs *hvs;
struct vc4_crtc *crtc[3];
+ struct vc4_v3d *v3d;
struct drm_fbdev_cma *fbdev;
+ struct rpi_firmware *firmware;
+
+ /* The kernel-space BO cache. Tracks buffers that have been
+ * unreferenced by all other users (refcounts of 0!) but not
+ * yet freed, so we can do cheap allocations.
+ */
+ struct vc4_bo_cache {
+ /* Array of list heads for entries in the BO cache,
+ * based on number of pages, so we can do O(1) lookups
+ * in the cache when allocating.
+ */
+ struct list_head *size_list;
+ uint32_t size_list_size;
+
+ /* List of all BOs in the cache, ordered by age, so we
+ * can do O(1) lookups when trying to free old
+ * buffers.
+ */
+ struct list_head time_list;
+ struct work_struct time_work;
+ struct timer_list time_timer;
+ } bo_cache;
+
+ struct vc4_bo_stats {
+ u32 num_allocated;
+ u32 size_allocated;
+ u32 num_cached;
+ u32 size_cached;
+ } bo_stats;
+
+ /* Protects bo_cache and the BO stats. */
+ spinlock_t bo_lock;
+
+ /* Sequence number for the last job queued in job_list.
+ * Starts at 0 (no jobs emitted).
+ */
+ uint64_t emit_seqno;
+
+ /* Sequence number for the last completed job on the GPU.
+ * Starts at 0 (no jobs completed).
+ */
+ uint64_t finished_seqno;
+
+ /* List of all struct vc4_exec_info for jobs to be executed.
+ * The first job in the list is the one currently programmed
+ * into ct0ca/ct1ca for execution.
+ */
+ struct list_head job_list;
+ /* List of the finished vc4_exec_infos waiting to be freed by
+ * job_done_work.
+ */
+ struct list_head job_done_list;
+ spinlock_t job_lock;
+ wait_queue_head_t job_wait_queue;
+ struct work_struct job_done_work;
+
+ /* List of struct vc4_seqno_cb for callbacks to be made from a
+ * workqueue when the given seqno is passed.
+ */
+ struct list_head seqno_cb_list;
+
+ /* The binner overflow memory that's currently set up in
+ * BPOA/BPOS registers. When overflow occurs and a new one is
+ * allocated, the previous one will be moved to
+ * vc4->current_exec's free list.
+ */
+ struct vc4_bo *overflow_mem;
+ struct work_struct overflow_mem_work;
+
+ struct {
+ uint32_t last_ct0ca, last_ct1ca;
+ struct timer_list timer;
+ struct work_struct reset_work;
+ } hangcheck;
+
+ struct semaphore async_modeset;
};
static inline struct vc4_dev *
@@ -27,6 +104,25 @@ to_vc4_dev(struct drm_device *dev)
struct vc4_bo {
struct drm_gem_cma_object base;
+
+ /* seqno of the last job to render to this BO. */
+ uint64_t seqno;
+
+ /* List entry for the BO's position in either
+ * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
+ */
+ struct list_head unref_head;
+
+ /* Time in jiffies when the BO was put in vc4->bo_cache. */
+ unsigned long free_time;
+
+ /* List entry for the BO's position in vc4_dev->bo_cache.size_list */
+ struct list_head size_head;
+
+ /* Struct for shader validation state, if created by
+ * DRM_IOCTL_VC4_CREATE_SHADER_BO.
+ */
+ struct vc4_validated_shader_info *validated_shader;
};
static inline struct vc4_bo *
@@ -35,6 +131,17 @@ to_vc4_bo(struct drm_gem_object *bo)
return (struct vc4_bo *)bo;
}
+struct vc4_seqno_cb {
+ struct work_struct work;
+ uint64_t seqno;
+ void (*func)(struct vc4_seqno_cb *cb);
+};
+
+struct vc4_v3d {
+ struct platform_device *pdev;
+ void __iomem *regs;
+};
+
struct vc4_hvs {
struct platform_device *pdev;
void __iomem *regs;
@@ -72,9 +179,151 @@ to_vc4_encoder(struct drm_encoder *encod
return container_of(encoder, struct vc4_encoder, base);
}
+#define V3D_READ(offset) readl(vc4->v3d->regs + offset)
+#define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
#define HVS_READ(offset) readl(vc4->hvs->regs + offset)
#define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
+enum vc4_bo_mode {
+ VC4_MODE_UNDECIDED,
+ VC4_MODE_RENDER,
+ VC4_MODE_SHADER,
+};
+
+struct vc4_bo_exec_state {
+ struct drm_gem_cma_object *bo;
+ enum vc4_bo_mode mode;
+};
+
+struct vc4_exec_info {
+ /* Sequence number for this bin/render job. */
+ uint64_t seqno;
+
+ /* Kernel-space copy of the ioctl arguments */
+ struct drm_vc4_submit_cl *args;
+
+ /* This is the array of BOs that were looked up at the start of exec.
+ * Command validation will use indices into this array.
+ */
+ struct vc4_bo_exec_state *bo;
+ uint32_t bo_count;
+
+ /* Pointers for our position in vc4->job_list */
+ struct list_head head;
+
+ /* List of other BOs used in the job that need to be released
+ * once the job is complete.
+ */
+ struct list_head unref_list;
+
+ /* Current unvalidated indices into @bo loaded by the non-hardware
+ * VC4_PACKET_GEM_HANDLES.
+ */
+ uint32_t bo_index[2];
+
+ /* This is the BO where we store the validated command lists, shader
+ * records, and uniforms.
+ */
+ struct drm_gem_cma_object *exec_bo;
+
+ /**
+ * This tracks the per-shader-record state (packet 64) that
+ * determines the length of the shader record and the offset
+ * it's expected to be found at. It gets read in from the
+ * command lists.
+ */
+ struct vc4_shader_state {
+ uint8_t packet;
+ uint32_t addr;
+ /* Maximum vertex index referenced by any primitive using this
+ * shader state.
+ */
+ uint32_t max_index;
+ } *shader_state;
+
+ /** How many shader states the user declared they were using. */
+ uint32_t shader_state_size;
+ /** How many shader state records the validator has seen. */
+ uint32_t shader_state_count;
+
+ bool found_tile_binning_mode_config_packet;
+ bool found_start_tile_binning_packet;
+ bool found_increment_semaphore_packet;
+ uint8_t bin_tiles_x, bin_tiles_y;
+ struct drm_gem_cma_object *tile_bo;
+ uint32_t tile_alloc_offset;
+
+ /**
+ * Computed addresses pointing into exec_bo where we start the
+ * bin thread (ct0) and render thread (ct1).
+ */
+ uint32_t ct0ca, ct0ea;
+ uint32_t ct1ca, ct1ea;
+
+ /* Pointers to the shader recs. These paddr gets incremented as CL
+ * packets are relocated in validate_gl_shader_state, and the vaddrs
+ * (u and v) get incremented and size decremented as the shader recs
+ * themselves are validated.
+ */
+ void *shader_rec_u;
+ void *shader_rec_v;
+ uint32_t shader_rec_p;
+ uint32_t shader_rec_size;
+
+ /* Pointers to the uniform data. These pointers are incremented, and
+ * size decremented, as each batch of uniforms is uploaded.
+ */
+ void *uniforms_u;
+ void *uniforms_v;
+ uint32_t uniforms_p;
+ uint32_t uniforms_size;
+};
+
+static inline struct vc4_exec_info *
+vc4_first_job(struct vc4_dev *vc4)
+{
+ if (list_empty(&vc4->job_list))
+ return NULL;
+ return list_first_entry(&vc4->job_list, struct vc4_exec_info, head);
+}
+
+/**
+ * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
+ * setup parameters.
+ *
+ * This will be used at draw time to relocate the reference to the texture
+ * contents in p0, and validate that the offset combined with
+ * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
+ * Note that the hardware treats unprovided config parameters as 0, so not all
+ * of them need to be set up for every texure sample, and we'll store ~0 as
+ * the offset to mark the unused ones.
+ *
+ * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
+ * Setup") for definitions of the texture parameters.
+ */
+struct vc4_texture_sample_info {
+ bool is_direct;
+ uint32_t p_offset[4];
+};
+
+/**
+ * struct vc4_validated_shader_info - information about validated shaders that
+ * needs to be used from command list validation.
+ *
+ * For a given shader, each time a shader state record references it, we need
+ * to verify that the shader doesn't read more uniforms than the shader state
+ * record's uniform BO pointer can provide, and we need to apply relocations
+ * and validate the shader state record's uniforms that define the texture
+ * samples.
+ */
+struct vc4_validated_shader_info
+{
+ uint32_t uniforms_size;
+ uint32_t uniforms_src_size;
+ uint32_t num_texture_samples;
+ struct vc4_texture_sample_info *texture_samples;
+};
+
/**
* _wait_for - magic (register) wait macro
*
@@ -111,6 +360,18 @@ int vc4_dumb_create(struct drm_file *fil
struct drm_mode_create_dumb *args);
struct dma_buf *vc4_prime_export(struct drm_device *dev,
struct drm_gem_object *obj, int flags);
+int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
+int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
+void *vc4_prime_vmap(struct drm_gem_object *obj);
+void vc4_bo_cache_init(struct drm_device *dev);
+void vc4_bo_cache_destroy(struct drm_device *dev);
+int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
/* vc4_crtc.c */
extern struct platform_driver vc4_crtc_driver;
@@ -126,10 +387,34 @@ void vc4_debugfs_cleanup(struct drm_mino
/* vc4_drv.c */
void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
+/* vc4_gem.c */
+void vc4_gem_init(struct drm_device *dev);
+void vc4_gem_destroy(struct drm_device *dev);
+int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+void vc4_submit_next_job(struct drm_device *dev);
+int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
+ uint64_t timeout_ns, bool interruptible);
+void vc4_job_handle_completed(struct vc4_dev *vc4);
+int vc4_queue_seqno_cb(struct drm_device *dev,
+ struct vc4_seqno_cb *cb, uint64_t seqno,
+ void (*func)(struct vc4_seqno_cb *cb));
+
/* vc4_hdmi.c */
extern struct platform_driver vc4_hdmi_driver;
int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
+/* vc4_irq.c */
+irqreturn_t vc4_irq(int irq, void *arg);
+void vc4_irq_preinstall(struct drm_device *dev);
+int vc4_irq_postinstall(struct drm_device *dev);
+void vc4_irq_uninstall(struct drm_device *dev);
+void vc4_irq_reset(struct drm_device *dev);
+
/* vc4_hvs.c */
extern struct platform_driver vc4_hvs_driver;
void vc4_hvs_dump_state(struct drm_device *dev);
@@ -143,3 +428,35 @@ struct drm_plane *vc4_plane_init(struct
enum drm_plane_type type);
u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
u32 vc4_plane_dlist_size(struct drm_plane_state *state);
+void vc4_plane_async_set_fb(struct drm_plane *plane, struct drm_framebuffer *fb);
+
+/* vc4_v3d.c */
+extern struct platform_driver vc4_v3d_driver;
+int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
+int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
+int vc4_v3d_set_power(struct vc4_dev *vc4, bool on);
+
+/* vc4_validate.c */
+int
+vc4_validate_bin_cl(struct drm_device *dev,
+ void *validated,
+ void *unvalidated,
+ struct vc4_exec_info *exec);
+
+int
+vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
+
+struct vc4_validated_shader_info *
+vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
+
+bool vc4_use_bo(struct vc4_exec_info *exec,
+ uint32_t hindex,
+ enum vc4_bo_mode mode,
+ struct drm_gem_cma_object **obj);
+
+int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
+
+bool vc4_check_tex_size(struct vc4_exec_info *exec,
+ struct drm_gem_cma_object *fbo,
+ uint32_t offset, uint8_t tiling_format,
+ uint32_t width, uint32_t height, uint8_t cpp);
--- /dev/null
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
@@ -0,0 +1,686 @@
+/*
+ * Copyright © 2014 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <linux/module.h>
+#include <linux/platform_device.h>
+#include <linux/device.h>
+#include <linux/io.h>
+
+#include "uapi/drm/vc4_drm.h"
+#include "vc4_drv.h"
+#include "vc4_regs.h"
+#include "vc4_trace.h"
+
+static void
+vc4_queue_hangcheck(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ mod_timer(&vc4->hangcheck.timer,
+ round_jiffies_up(jiffies + msecs_to_jiffies(100)));
+}
+
+static void
+vc4_reset(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ DRM_INFO("Resetting GPU.\n");
+ vc4_v3d_set_power(vc4, false);
+ vc4_v3d_set_power(vc4, true);
+
+ vc4_irq_reset(dev);
+
+ /* Rearm the hangcheck -- another job might have been waiting
+ * for our hung one to get kicked off, and vc4_irq_reset()
+ * would have started it.
+ */
+ vc4_queue_hangcheck(dev);
+}
+
+static void
+vc4_reset_work(struct work_struct *work)
+{
+ struct vc4_dev *vc4 =
+ container_of(work, struct vc4_dev, hangcheck.reset_work);
+
+ vc4_reset(vc4->dev);
+}
+
+static void
+vc4_hangcheck_elapsed(unsigned long data)
+{
+ struct drm_device *dev = (struct drm_device *)data;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ uint32_t ct0ca, ct1ca;
+
+ /* If idle, we can stop watching for hangs. */
+ if (list_empty(&vc4->job_list))
+ return;
+
+ ct0ca = V3D_READ(V3D_CTNCA(0));
+ ct1ca = V3D_READ(V3D_CTNCA(1));
+
+ /* If we've made any progress in execution, rearm the timer
+ * and wait.
+ */
+ if (ct0ca != vc4->hangcheck.last_ct0ca ||
+ ct1ca != vc4->hangcheck.last_ct1ca) {
+ vc4->hangcheck.last_ct0ca = ct0ca;
+ vc4->hangcheck.last_ct1ca = ct1ca;
+ vc4_queue_hangcheck(dev);
+ return;
+ }
+
+ /* We've gone too long with no progress, reset. This has to
+ * be done from a work struct, since resetting can sleep and
+ * this timer hook isn't allowed to.
+ */
+ schedule_work(&vc4->hangcheck.reset_work);
+}
+
+static void
+submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ /* Stop any existing thread and set state to "stopped at halt" */
+ V3D_WRITE(V3D_CTNCS(thread), V3D_CTRUN);
+ barrier();
+
+ V3D_WRITE(V3D_CTNCA(thread), start);
+ barrier();
+
+ /* Set the end address of the control list. Writing this
+ * register is what starts the job.
+ */
+ V3D_WRITE(V3D_CTNEA(thread), end);
+ barrier();
+}
+
+int
+vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
+ bool interruptible)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ int ret = 0;
+ unsigned long timeout_expire;
+ DEFINE_WAIT(wait);
+
+ if (vc4->finished_seqno >= seqno)
+ return 0;
+
+ if (timeout_ns == 0)
+ return -ETIME;
+
+ timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
+
+ trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
+ for (;;) {
+ prepare_to_wait(&vc4->job_wait_queue, &wait,
+ interruptible ? TASK_INTERRUPTIBLE :
+ TASK_UNINTERRUPTIBLE);
+
+ if (interruptible && signal_pending(current)) {
+ ret = -ERESTARTSYS;
+ break;
+ }
+
+ if (vc4->finished_seqno >= seqno)
+ break;
+
+ if (timeout_ns != ~0ull) {
+ if (time_after_eq(jiffies, timeout_expire)) {
+ ret = -ETIME;
+ break;
+ }
+ schedule_timeout(timeout_expire - jiffies);
+ } else {
+ schedule();
+ }
+ }
+
+ finish_wait(&vc4->job_wait_queue, &wait);
+ trace_vc4_wait_for_seqno_end(dev, seqno);
+
+ if (ret && ret != -ERESTARTSYS) {
+ DRM_ERROR("timeout waiting for render thread idle\n");
+ return ret;
+ }
+
+ return 0;
+}
+
+static void
+vc4_flush_caches(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ /* Flush the GPU L2 caches. These caches sit on top of system
+ * L3 (the 128kb or so shared with the CPU), and are
+ * non-allocating in the L3.
+ */
+ V3D_WRITE(V3D_L2CACTL,
+ V3D_L2CACTL_L2CCLR);
+
+ V3D_WRITE(V3D_SLCACTL,
+ VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
+ VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
+ VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
+ VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
+}
+
+/* Sets the registers for the next job to be actually be executed in
+ * the hardware.
+ *
+ * The job_lock should be held during this.
+ */
+void
+vc4_submit_next_job(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct vc4_exec_info *exec = vc4_first_job(vc4);
+
+ if (!exec)
+ return;
+
+ vc4_flush_caches(dev);
+
+ /* Disable the binner's pre-loaded overflow memory address */
+ V3D_WRITE(V3D_BPOA, 0);
+ V3D_WRITE(V3D_BPOS, 0);
+
+ if (exec->ct0ca != exec->ct0ea)
+ submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
+ submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
+}
+
+static void
+vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
+{
+ struct vc4_bo *bo;
+ unsigned i;
+
+ for (i = 0; i < exec->bo_count; i++) {
+ bo = to_vc4_bo(&exec->bo[i].bo->base);
+ bo->seqno = seqno;
+ }
+
+ list_for_each_entry(bo, &exec->unref_list, unref_head) {
+ bo->seqno = seqno;
+ }
+}
+
+/* Queues a struct vc4_exec_info for execution. If no job is
+ * currently executing, then submits it.
+ *
+ * Unlike most GPUs, our hardware only handles one command list at a
+ * time. To queue multiple jobs at once, we'd need to edit the
+ * previous command list to have a jump to the new one at the end, and
+ * then bump the end address. That's a change for a later date,
+ * though.
+ */
+static void
+vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ uint64_t seqno = ++vc4->emit_seqno;
+ unsigned long irqflags;
+
+ exec->seqno = seqno;
+ vc4_update_bo_seqnos(exec, seqno);
+
+ spin_lock_irqsave(&vc4->job_lock, irqflags);
+ list_add_tail(&exec->head, &vc4->job_list);
+
+ /* If no job was executing, kick ours off. Otherwise, it'll
+ * get started when the previous job's frame done interrupt
+ * occurs.
+ */
+ if (vc4_first_job(vc4) == exec) {
+ vc4_submit_next_job(dev);
+ vc4_queue_hangcheck(dev);
+ }
+
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+}
+
+/**
+ * Looks up a bunch of GEM handles for BOs and stores the array for
+ * use in the command validator that actually writes relocated
+ * addresses pointing to them.
+ */
+static int
+vc4_cl_lookup_bos(struct drm_device *dev,
+ struct drm_file *file_priv,
+ struct vc4_exec_info *exec)
+{
+ struct drm_vc4_submit_cl *args = exec->args;
+ uint32_t *handles;
+ int ret = 0;
+ int i;
+
+ exec->bo_count = args->bo_handle_count;
+
+ if (!exec->bo_count) {
+ /* See comment on bo_index for why we have to check
+ * this.
+ */
+ DRM_ERROR("Rendering requires BOs to validate\n");
+ return -EINVAL;
+ }
+
+ exec->bo = kcalloc(exec->bo_count, sizeof(struct vc4_bo_exec_state),
+ GFP_KERNEL);
+ if (!exec->bo) {
+ DRM_ERROR("Failed to allocate validated BO pointers\n");
+ return -ENOMEM;
+ }
+
+ handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
+ if (!handles) {
+ DRM_ERROR("Failed to allocate incoming GEM handles\n");
+ goto fail;
+ }
+
+ ret = copy_from_user(handles,
+ (void __user *)(uintptr_t)args->bo_handles,
+ exec->bo_count * sizeof(uint32_t));
+ if (ret) {
+ DRM_ERROR("Failed to copy in GEM handles\n");
+ goto fail;
+ }
+
+ spin_lock(&file_priv->table_lock);
+ for (i = 0; i < exec->bo_count; i++) {
+ struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
+ handles[i]);
+ if (!bo) {
+ DRM_ERROR("Failed to look up GEM BO %d: %d\n",
+ i, handles[i]);
+ ret = -EINVAL;
+ spin_unlock(&file_priv->table_lock);
+ goto fail;
+ }
+ drm_gem_object_reference(bo);
+ exec->bo[i].bo = (struct drm_gem_cma_object *)bo;
+ }
+ spin_unlock(&file_priv->table_lock);
+
+fail:
+ kfree(handles);
+ return 0;
+}
+
+static int
+vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
+{
+ struct drm_vc4_submit_cl *args = exec->args;
+ void *temp = NULL;
+ void *bin;
+ int ret = 0;
+ uint32_t bin_offset = 0;
+ uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
+ 16);
+ uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
+ uint32_t exec_size = uniforms_offset + args->uniforms_size;
+ uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
+ args->shader_rec_count);
+ struct vc4_bo *bo;
+
+ if (uniforms_offset < shader_rec_offset ||
+ exec_size < uniforms_offset ||
+ args->shader_rec_count >= (UINT_MAX /
+ sizeof(struct vc4_shader_state)) ||
+ temp_size < exec_size) {
+ DRM_ERROR("overflow in exec arguments\n");
+ goto fail;
+ }
+
+ /* Allocate space where we'll store the copied in user command lists
+ * and shader records.
+ *
+ * We don't just copy directly into the BOs because we need to
+ * read the contents back for validation, and I think the
+ * bo->vaddr is uncached access.
+ */
+ temp = kmalloc(temp_size, GFP_KERNEL);
+ if (!temp) {
+ DRM_ERROR("Failed to allocate storage for copying "
+ "in bin/render CLs.\n");
+ ret = -ENOMEM;
+ goto fail;
+ }
+ bin = temp + bin_offset;
+ exec->shader_rec_u = temp + shader_rec_offset;
+ exec->uniforms_u = temp + uniforms_offset;
+ exec->shader_state = temp + exec_size;
+ exec->shader_state_size = args->shader_rec_count;
+
+ ret = copy_from_user(bin,
+ (void __user *)(uintptr_t)args->bin_cl,
+ args->bin_cl_size);
+ if (ret) {
+ DRM_ERROR("Failed to copy in bin cl\n");
+ goto fail;
+ }
+
+ ret = copy_from_user(exec->shader_rec_u,
+ (void __user *)(uintptr_t)args->shader_rec,
+ args->shader_rec_size);
+ if (ret) {
+ DRM_ERROR("Failed to copy in shader recs\n");
+ goto fail;
+ }
+
+ ret = copy_from_user(exec->uniforms_u,
+ (void __user *)(uintptr_t)args->uniforms,
+ args->uniforms_size);
+ if (ret) {
+ DRM_ERROR("Failed to copy in uniforms cl\n");
+ goto fail;
+ }
+
+ bo = vc4_bo_create(dev, exec_size);
+ if (!bo) {
+ DRM_ERROR("Couldn't allocate BO for binning\n");
+ ret = PTR_ERR(exec->exec_bo);
+ goto fail;
+ }
+ exec->exec_bo = &bo->base;
+
+ list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
+ &exec->unref_list);
+
+ exec->ct0ca = exec->exec_bo->paddr + bin_offset;
+
+ exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
+ exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
+ exec->shader_rec_size = args->shader_rec_size;
+
+ exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
+ exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
+ exec->uniforms_size = args->uniforms_size;
+
+ ret = vc4_validate_bin_cl(dev,
+ exec->exec_bo->vaddr + bin_offset,
+ bin,
+ exec);
+ if (ret)
+ goto fail;
+
+ ret = vc4_validate_shader_recs(dev, exec);
+
+fail:
+ kfree(temp);
+ return ret;
+}
+
+static void
+vc4_complete_exec(struct vc4_exec_info *exec)
+{
+ unsigned i;
+
+ if (exec->bo) {
+ for (i = 0; i < exec->bo_count; i++)
+ drm_gem_object_unreference(&exec->bo[i].bo->base);
+ kfree(exec->bo);
+ }
+
+ while (!list_empty(&exec->unref_list)) {
+ struct vc4_bo *bo = list_first_entry(&exec->unref_list,
+ struct vc4_bo, unref_head);
+ list_del(&bo->unref_head);
+ drm_gem_object_unreference(&bo->base.base);
+ }
+
+ kfree(exec);
+}
+
+void
+vc4_job_handle_completed(struct vc4_dev *vc4)
+{
+ unsigned long irqflags;
+ struct vc4_seqno_cb *cb, *cb_temp;
+
+ spin_lock_irqsave(&vc4->job_lock, irqflags);
+ while (!list_empty(&vc4->job_done_list)) {
+ struct vc4_exec_info *exec =
+ list_first_entry(&vc4->job_done_list,
+ struct vc4_exec_info, head);
+ list_del(&exec->head);
+
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+ vc4_complete_exec(exec);
+ spin_lock_irqsave(&vc4->job_lock, irqflags);
+ }
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+
+ list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
+ if (cb->seqno <= vc4->finished_seqno) {
+ list_del_init(&cb->work.entry);
+ schedule_work(&cb->work);
+ }
+ }
+}
+
+static void vc4_seqno_cb_work(struct work_struct *work)
+{
+ struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
+ cb->func(cb);
+}
+
+int vc4_queue_seqno_cb(struct drm_device *dev,
+ struct vc4_seqno_cb *cb, uint64_t seqno,
+ void (*func)(struct vc4_seqno_cb *cb))
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ int ret = 0;
+
+ cb->func = func;
+ INIT_WORK(&cb->work, vc4_seqno_cb_work);
+
+ mutex_lock(&dev->struct_mutex);
+ if (seqno > vc4->finished_seqno) {
+ cb->seqno = seqno;
+ list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
+ } else {
+ schedule_work(&cb->work);
+ }
+ mutex_unlock(&dev->struct_mutex);
+
+ return ret;
+}
+
+/* Scheduled when any job has been completed, this walks the list of
+ * jobs that had completed and unrefs their BOs and frees their exec
+ * structs.
+ */
+static void
+vc4_job_done_work(struct work_struct *work)
+{
+ struct vc4_dev *vc4 =
+ container_of(work, struct vc4_dev, job_done_work);
+ struct drm_device *dev = vc4->dev;
+
+ /* Need the struct lock for drm_gem_object_unreference(). */
+ mutex_lock(&dev->struct_mutex);
+ vc4_job_handle_completed(vc4);
+ mutex_unlock(&dev->struct_mutex);
+}
+
+static int
+vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
+ uint64_t seqno,
+ uint64_t *timeout_ns)
+{
+ unsigned long start = jiffies;
+ int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
+
+ if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
+ uint64_t delta = jiffies_to_nsecs(jiffies - start);
+ if (*timeout_ns >= delta)
+ *timeout_ns -= delta;
+ }
+
+ return ret;
+}
+
+int
+vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct drm_vc4_wait_seqno *args = data;
+
+ return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
+ &args->timeout_ns);
+}
+
+int
+vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ int ret;
+ struct drm_vc4_wait_bo *args = data;
+ struct drm_gem_object *gem_obj;
+ struct vc4_bo *bo;
+
+ gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle);
+ if (!gem_obj) {
+ DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
+ return -EINVAL;
+ }
+ bo = to_vc4_bo(gem_obj);
+
+ ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno, &args->timeout_ns);
+
+ drm_gem_object_unreference(gem_obj);
+ return ret;
+}
+
+/**
+ * Submits a command list to the VC4.
+ *
+ * This is what is called batchbuffer emitting on other hardware.
+ */
+int
+vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct drm_vc4_submit_cl *args = data;
+ struct vc4_exec_info *exec;
+ int ret;
+
+ if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
+ DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
+ return -EINVAL;
+ }
+
+ exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
+ if (!exec) {
+ DRM_ERROR("malloc failure on exec struct\n");
+ return -ENOMEM;
+ }
+
+ exec->args = args;
+ INIT_LIST_HEAD(&exec->unref_list);
+
+ mutex_lock(&dev->struct_mutex);
+
+ ret = vc4_cl_lookup_bos(dev, file_priv, exec);
+ if (ret)
+ goto fail;
+
+ if (exec->args->bin_cl_size != 0) {
+ ret = vc4_get_bcl(dev, exec);
+ if (ret)
+ goto fail;
+ } else {
+ exec->ct0ca = exec->ct0ea = 0;
+ }
+
+ ret = vc4_get_rcl(dev, exec);
+ if (ret)
+ goto fail;
+
+ /* Clear this out of the struct we'll be putting in the queue,
+ * since it's part of our stack.
+ */
+ exec->args = NULL;
+
+ vc4_queue_submit(dev, exec);
+
+ /* Return the seqno for our job. */
+ args->seqno = vc4->emit_seqno;
+
+ mutex_unlock(&dev->struct_mutex);
+
+ return 0;
+
+fail:
+ vc4_complete_exec(exec);
+
+ mutex_unlock(&dev->struct_mutex);
+
+ return ret;
+}
+
+void
+vc4_gem_init(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ INIT_LIST_HEAD(&vc4->job_list);
+ INIT_LIST_HEAD(&vc4->job_done_list);
+ INIT_LIST_HEAD(&vc4->seqno_cb_list);
+ spin_lock_init(&vc4->job_lock);
+
+ INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
+ setup_timer(&vc4->hangcheck.timer,
+ vc4_hangcheck_elapsed,
+ (unsigned long) dev);
+
+ INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
+}
+
+void
+vc4_gem_destroy(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ /* Waiting for exec to finish would need to be done before
+ * unregistering V3D.
+ */
+ WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
+
+ /* V3D should already have disabled its interrupt and cleared
+ * the overflow allocation registers. Now free the object.
+ */
+ if (vc4->overflow_mem) {
+ drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
+ vc4->overflow_mem = NULL;
+ }
+
+ vc4_bo_cache_destroy(dev);
+}
--- /dev/null
+++ b/drivers/gpu/drm/vc4/vc4_irq.c
@@ -0,0 +1,211 @@
+/*
+ * Copyright © 2014 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** DOC: Interrupt management for the V3D engine.
+ *
+ * We have an interrupt status register (V3D_INTCTL) which reports
+ * interrupts, and where writing 1 bits clears those interrupts.
+ * There are also a pair of interrupt registers
+ * (V3D_INTENA/V3D_INTDIS) where writing a 1 to their bits enables or
+ * disables that specific interrupt, and 0s written are ignored
+ * (reading either one returns the set of enabled interrupts).
+ *
+ * When we take a render frame interrupt, we need to wake the
+ * processes waiting for some frame to be done, and get the next frame
+ * submitted ASAP (so the hardware doesn't sit idle when there's work
+ * to do).
+ *
+ * When we take the binner out of memory interrupt, we need to
+ * allocate some new memory and pass it to the binner so that the
+ * current job can make progress.
+ */
+
+#include "vc4_drv.h"
+#include "vc4_regs.h"
+
+#define V3D_DRIVER_IRQS (V3D_INT_OUTOMEM | \
+ V3D_INT_FRDONE)
+
+DECLARE_WAIT_QUEUE_HEAD(render_wait);
+
+static void
+vc4_overflow_mem_work(struct work_struct *work)
+{
+ struct vc4_dev *vc4 =
+ container_of(work, struct vc4_dev, overflow_mem_work);
+ struct drm_device *dev = vc4->dev;
+ struct vc4_bo *bo;
+
+ bo = vc4_bo_create(dev, 256 * 1024);
+ if (!bo) {
+ DRM_ERROR("Couldn't allocate binner overflow mem\n");
+ return;
+ }
+
+ /* If there's a job executing currently, then our previous
+ * overflow allocation is getting used in that job and we need
+ * to queue it to be released when the job is done. But if no
+ * job is executing at all, then we can free the old overflow
+ * object direcctly.
+ *
+ * No lock necessary for this pointer since we're the only
+ * ones that update the pointer, and our workqueue won't
+ * reenter.
+ */
+ if (vc4->overflow_mem) {
+ struct vc4_exec_info *current_exec;
+ unsigned long irqflags;
+
+ spin_lock_irqsave(&vc4->job_lock, irqflags);
+ current_exec = vc4_first_job(vc4);
+ if (current_exec) {
+ vc4->overflow_mem->seqno = vc4->finished_seqno + 1;
+ list_add_tail(&vc4->overflow_mem->unref_head,
+ &current_exec->unref_list);
+ vc4->overflow_mem = NULL;
+ }
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+ }
+
+ if (vc4->overflow_mem) {
+ drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
+ }
+ vc4->overflow_mem = bo;
+
+ V3D_WRITE(V3D_BPOA, bo->base.paddr);
+ V3D_WRITE(V3D_BPOS, bo->base.base.size);
+ V3D_WRITE(V3D_INTCTL, V3D_INT_OUTOMEM);
+ V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM);
+}
+
+static void
+vc4_irq_finish_job(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct vc4_exec_info *exec = vc4_first_job(vc4);
+
+ if (!exec)
+ return;
+
+ vc4->finished_seqno++;
+ list_move_tail(&exec->head, &vc4->job_done_list);
+ vc4_submit_next_job(dev);
+
+ wake_up_all(&vc4->job_wait_queue);
+ schedule_work(&vc4->job_done_work);
+}
+
+irqreturn_t
+vc4_irq(int irq, void *arg)
+{
+ struct drm_device *dev = arg;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ uint32_t intctl;
+ irqreturn_t status = IRQ_NONE;
+
+ barrier();
+ intctl = V3D_READ(V3D_INTCTL);
+
+ /* Acknowledge the interrupts we're handling here. The render
+ * frame done interrupt will be cleared, while OUTOMEM will
+ * stay high until the underlying cause is cleared.
+ */
+ V3D_WRITE(V3D_INTCTL, intctl);
+
+ if (intctl & V3D_INT_OUTOMEM) {
+ /* Disable OUTOMEM until the work is done. */
+ V3D_WRITE(V3D_INTDIS, V3D_INT_OUTOMEM);
+ schedule_work(&vc4->overflow_mem_work);
+ status = IRQ_HANDLED;
+ }
+
+ if (intctl & V3D_INT_FRDONE) {
+ spin_lock(&vc4->job_lock);
+ vc4_irq_finish_job(dev);
+ spin_unlock(&vc4->job_lock);
+ status = IRQ_HANDLED;
+ }
+
+ return status;
+}
+
+void
+vc4_irq_preinstall(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ init_waitqueue_head(&vc4->job_wait_queue);
+ INIT_WORK(&vc4->overflow_mem_work, vc4_overflow_mem_work);
+
+ /* Clear any pending interrupts someone might have left around
+ * for us.
+ */
+ V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
+}
+
+int
+vc4_irq_postinstall(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ /* Enable both the render done and out of memory interrupts. */
+ V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS);
+
+ return 0;
+}
+
+void
+vc4_irq_uninstall(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ /* Disable sending interrupts for our driver's IRQs. */
+ V3D_WRITE(V3D_INTDIS, V3D_DRIVER_IRQS);
+
+ /* Clear any pending interrupts we might have left. */
+ V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
+
+ cancel_work_sync(&vc4->overflow_mem_work);
+}
+
+/** Reinitializes interrupt registers when a GPU reset is performed. */
+void vc4_irq_reset(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ unsigned long irqflags;
+
+ /* Acknowledge any stale IRQs. */
+ V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
+
+ /*
+ * Turn all our interrupts on. Binner out of memory is the
+ * only one we expect to trigger at this point, since we've
+ * just come from poweron and haven't supplied any overflow
+ * memory yet.
+ */
+ V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS);
+
+ spin_lock_irqsave(&vc4->job_lock, irqflags);
+ vc4_irq_finish_job(dev);
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+}
--- a/drivers/gpu/drm/vc4/vc4_kms.c
+++ b/drivers/gpu/drm/vc4/vc4_kms.c
@@ -15,6 +15,7 @@
*/
#include "drm_crtc.h"
+#include "drm_atomic.h"
#include "drm_atomic_helper.h"
#include "drm_crtc_helper.h"
#include "drm_plane_helper.h"
@@ -29,10 +30,151 @@ static void vc4_output_poll_changed(stru
drm_fbdev_cma_hotplug_event(vc4->fbdev);
}
+struct vc4_commit {
+ struct drm_device *dev;
+ struct drm_atomic_state *state;
+ struct vc4_seqno_cb cb;
+};
+
+static void
+vc4_atomic_complete_commit(struct vc4_commit *c)
+{
+ struct drm_atomic_state *state = c->state;
+ struct drm_device *dev = state->dev;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ drm_atomic_helper_commit_modeset_disables(dev, state);
+
+ drm_atomic_helper_commit_planes(dev, state);
+
+ drm_atomic_helper_commit_modeset_enables(dev, state);
+
+ drm_atomic_helper_wait_for_vblanks(dev, state);
+
+ drm_atomic_helper_cleanup_planes(dev, state);
+
+ drm_atomic_state_free(state);
+
+ up(&vc4->async_modeset);
+
+ kfree(c);
+}
+
+static void
+vc4_atomic_complete_commit_seqno_cb(struct vc4_seqno_cb *cb)
+{
+ struct vc4_commit *c = container_of(cb, struct vc4_commit, cb);
+
+ vc4_atomic_complete_commit(c);
+}
+
+static struct vc4_commit *commit_init(struct drm_atomic_state *state)
+{
+ struct vc4_commit *c = kzalloc(sizeof(*c), GFP_KERNEL);
+
+ if (!c)
+ return NULL;
+ c->dev = state->dev;
+ c->state = state;
+
+ return c;
+}
+
+/**
+ * vc4_atomic_commit - commit validated state object
+ * @dev: DRM device
+ * @state: the driver state object
+ * @async: asynchronous commit
+ *
+ * This function commits a with drm_atomic_helper_check() pre-validated state
+ * object. This can still fail when e.g. the framebuffer reservation fails. For
+ * now this doesn't implement asynchronous commits.
+ *
+ * RETURNS
+ * Zero for success or -errno.
+ */
+static int vc4_atomic_commit(struct drm_device *dev,
+ struct drm_atomic_state *state,
+ bool async)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ int ret;
+ int i;
+ uint64_t wait_seqno = 0;
+ struct vc4_commit *c;
+
+ c = commit_init(state);
+ if (!c)
+ return -ENOMEM;
+
+ /* Make sure that any outstanding modesets have finished. */
+ ret = down_interruptible(&vc4->async_modeset);
+ if (ret) {
+ kfree(c);
+ return ret;
+ }
+
+ ret = drm_atomic_helper_prepare_planes(dev, state);
+ if (ret) {
+ kfree(c);
+ up(&vc4->async_modeset);
+ return ret;
+ }
+
+ for (i = 0; i < dev->mode_config.num_total_plane; i++) {
+ struct drm_plane *plane = state->planes[i];
+ struct drm_plane_state *new_state = state->plane_states[i];
+
+ if (!plane)
+ continue;
+
+ if ((plane->state->fb != new_state->fb) && new_state->fb) {
+ struct drm_gem_cma_object *cma_bo =
+ drm_fb_cma_get_gem_obj(new_state->fb, 0);
+ struct vc4_bo *bo = to_vc4_bo(&cma_bo->base);
+ wait_seqno = max(bo->seqno, wait_seqno);
+ }
+ }
+
+ /*
+ * This is the point of no return - everything below never fails except
+ * when the hw goes bonghits. Which means we can commit the new state on
+ * the software side now.
+ */
+
+ drm_atomic_helper_swap_state(dev, state);
+
+ /*
+ * Everything below can be run asynchronously without the need to grab
+ * any modeset locks at all under one condition: It must be guaranteed
+ * that the asynchronous work has either been cancelled (if the driver
+ * supports it, which at least requires that the framebuffers get
+ * cleaned up with drm_atomic_helper_cleanup_planes()) or completed
+ * before the new state gets committed on the software side with
+ * drm_atomic_helper_swap_state().
+ *
+ * This scheme allows new atomic state updates to be prepared and
+ * checked in parallel to the asynchronous completion of the previous
+ * update. Which is important since compositors need to figure out the
+ * composition of the next frame right after having submitted the
+ * current layout.
+ */
+
+ if (async) {
+ vc4_queue_seqno_cb(dev, &c->cb, wait_seqno,
+ vc4_atomic_complete_commit_seqno_cb);
+ } else {
+ vc4_wait_for_seqno(dev, wait_seqno, ~0ull, false);
+ vc4_atomic_complete_commit(c);
+ }
+
+ return 0;
+}
+
static const struct drm_mode_config_funcs vc4_mode_funcs = {
.output_poll_changed = vc4_output_poll_changed,
.atomic_check = drm_atomic_helper_check,
- .atomic_commit = drm_atomic_helper_commit,
+ .atomic_commit = vc4_atomic_commit,
.fb_create = drm_fb_cma_create,
};
@@ -41,6 +183,8 @@ int vc4_kms_load(struct drm_device *dev)
struct vc4_dev *vc4 = to_vc4_dev(dev);
int ret;
+ sema_init(&vc4->async_modeset, 1);
+
ret = drm_vblank_init(dev, dev->mode_config.num_crtc);
if (ret < 0) {
dev_err(dev->dev, "failed to initialize vblank\n");
@@ -51,6 +195,8 @@ int vc4_kms_load(struct drm_device *dev)
dev->mode_config.max_height = 2048;
dev->mode_config.funcs = &vc4_mode_funcs;
dev->mode_config.preferred_depth = 24;
+ dev->mode_config.async_page_flip = true;
+
dev->vblank_disable_allowed = true;
drm_mode_config_reset(dev);
--- /dev/null
+++ b/drivers/gpu/drm/vc4/vc4_packet.h
@@ -0,0 +1,384 @@
+/*
+ * Copyright © 2014 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#ifndef VC4_PACKET_H
+#define VC4_PACKET_H
+
+#include "vc4_regs.h" /* for VC4_MASK, VC4_GET_FIELD, VC4_SET_FIELD */
+
+enum vc4_packet {
+ VC4_PACKET_HALT = 0,
+ VC4_PACKET_NOP = 1,
+
+ VC4_PACKET_FLUSH = 4,
+ VC4_PACKET_FLUSH_ALL = 5,
+ VC4_PACKET_START_TILE_BINNING = 6,
+ VC4_PACKET_INCREMENT_SEMAPHORE = 7,
+ VC4_PACKET_WAIT_ON_SEMAPHORE = 8,
+
+ VC4_PACKET_BRANCH = 16,
+ VC4_PACKET_BRANCH_TO_SUB_LIST = 17,
+
+ VC4_PACKET_STORE_MS_TILE_BUFFER = 24,
+ VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF = 25,
+ VC4_PACKET_STORE_FULL_RES_TILE_BUFFER = 26,
+ VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER = 27,
+ VC4_PACKET_STORE_TILE_BUFFER_GENERAL = 28,
+ VC4_PACKET_LOAD_TILE_BUFFER_GENERAL = 29,
+
+ VC4_PACKET_GL_INDEXED_PRIMITIVE = 32,
+ VC4_PACKET_GL_ARRAY_PRIMITIVE = 33,
+
+ VC4_PACKET_COMPRESSED_PRIMITIVE = 48,
+ VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE = 49,
+
+ VC4_PACKET_PRIMITIVE_LIST_FORMAT = 56,
+
+ VC4_PACKET_GL_SHADER_STATE = 64,
+ VC4_PACKET_NV_SHADER_STATE = 65,
+ VC4_PACKET_VG_SHADER_STATE = 66,
+
+ VC4_PACKET_CONFIGURATION_BITS = 96,
+ VC4_PACKET_FLAT_SHADE_FLAGS = 97,
+ VC4_PACKET_POINT_SIZE = 98,
+ VC4_PACKET_LINE_WIDTH = 99,
+ VC4_PACKET_RHT_X_BOUNDARY = 100,
+ VC4_PACKET_DEPTH_OFFSET = 101,
+ VC4_PACKET_CLIP_WINDOW = 102,
+ VC4_PACKET_VIEWPORT_OFFSET = 103,
+ VC4_PACKET_Z_CLIPPING = 104,
+ VC4_PACKET_CLIPPER_XY_SCALING = 105,
+ VC4_PACKET_CLIPPER_Z_SCALING = 106,
+
+ VC4_PACKET_TILE_BINNING_MODE_CONFIG = 112,
+ VC4_PACKET_TILE_RENDERING_MODE_CONFIG = 113,
+ VC4_PACKET_CLEAR_COLORS = 114,
+ VC4_PACKET_TILE_COORDINATES = 115,
+
+ /* Not an actual hardware packet -- this is what we use to put
+ * references to GEM bos in the command stream, since we need the u32
+ * int the actual address packet in order to store the offset from the
+ * start of the BO.
+ */
+ VC4_PACKET_GEM_HANDLES = 254,
+} __attribute__ ((__packed__));
+
+#define VC4_PACKET_HALT_SIZE 1
+#define VC4_PACKET_NOP_SIZE 1
+#define VC4_PACKET_FLUSH_SIZE 1
+#define VC4_PACKET_FLUSH_ALL_SIZE 1
+#define VC4_PACKET_START_TILE_BINNING_SIZE 1
+#define VC4_PACKET_INCREMENT_SEMAPHORE_SIZE 1
+#define VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE 1
+#define VC4_PACKET_BRANCH_SIZE 5
+#define VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE 5
+#define VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE 1
+#define VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF_SIZE 1
+#define VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE 5
+#define VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE 5
+#define VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE 7
+#define VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE 7
+#define VC4_PACKET_GL_INDEXED_PRIMITIVE_SIZE 14
+#define VC4_PACKET_GL_ARRAY_PRIMITIVE_SIZE 10
+#define VC4_PACKET_COMPRESSED_PRIMITIVE_SIZE 1
+#define VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE_SIZE 1
+#define VC4_PACKET_PRIMITIVE_LIST_FORMAT_SIZE 2
+#define VC4_PACKET_GL_SHADER_STATE_SIZE 5
+#define VC4_PACKET_NV_SHADER_STATE_SIZE 5
+#define VC4_PACKET_VG_SHADER_STATE_SIZE 5
+#define VC4_PACKET_CONFIGURATION_BITS_SIZE 4
+#define VC4_PACKET_FLAT_SHADE_FLAGS_SIZE 5
+#define VC4_PACKET_POINT_SIZE_SIZE 5
+#define VC4_PACKET_LINE_WIDTH_SIZE 5
+#define VC4_PACKET_RHT_X_BOUNDARY_SIZE 3
+#define VC4_PACKET_DEPTH_OFFSET_SIZE 5
+#define VC4_PACKET_CLIP_WINDOW_SIZE 9
+#define VC4_PACKET_VIEWPORT_OFFSET_SIZE 5
+#define VC4_PACKET_Z_CLIPPING_SIZE 9
+#define VC4_PACKET_CLIPPER_XY_SCALING_SIZE 9
+#define VC4_PACKET_CLIPPER_Z_SCALING_SIZE 9
+#define VC4_PACKET_TILE_BINNING_MODE_CONFIG_SIZE 16
+#define VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE 11
+#define VC4_PACKET_CLEAR_COLORS_SIZE 14
+#define VC4_PACKET_TILE_COORDINATES_SIZE 3
+#define VC4_PACKET_GEM_HANDLES_SIZE 9
+
+/** @{
+ * Bits used by packets like VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
+ * VC4_PACKET_TILE_RENDERING_MODE_CONFIG.
+*/
+#define VC4_TILING_FORMAT_LINEAR 0
+#define VC4_TILING_FORMAT_T 1
+#define VC4_TILING_FORMAT_LT 2
+/** @} */
+
+/** @{
+ *
+ * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and
+ * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER.
+ */
+#define VC4_LOADSTORE_FULL_RES_EOF (1 << 3)
+#define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL (1 << 2)
+#define VC4_LOADSTORE_FULL_RES_DISABLE_ZS (1 << 1)
+#define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR (1 << 0)
+
+/** @{
+ *
+ * byte 2 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
+ * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL (low bits of the address)
+ */
+
+#define VC4_LOADSTORE_TILE_BUFFER_EOF (1 << 3)
+#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK (1 << 2)
+#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS (1 << 1)
+#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR (1 << 0)
+
+/** @} */
+
+/** @{
+ *
+ * byte 0-1 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
+ * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
+ */
+#define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR (1 << 15)
+#define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR (1 << 14)
+#define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR (1 << 13)
+#define VC4_STORE_TILE_BUFFER_DISABLE_SWAP (1 << 12)
+
+#define VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK VC4_MASK(9, 8)
+#define VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT 8
+#define VC4_LOADSTORE_TILE_BUFFER_RGBA8888 0
+#define VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER 1
+#define VC4_LOADSTORE_TILE_BUFFER_BGR565 2
+/** @} */
+
+/** @{
+ *
+ * byte 0 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
+ * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
+ */
+#define VC4_STORE_TILE_BUFFER_MODE_MASK VC4_MASK(7, 6)
+#define VC4_STORE_TILE_BUFFER_MODE_SHIFT 6
+#define VC4_STORE_TILE_BUFFER_MODE_SAMPLE0 (0 << 6)
+#define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X4 (1 << 6)
+#define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X16 (2 << 6)
+
+/** The values of the field are VC4_TILING_FORMAT_* */
+#define VC4_LOADSTORE_TILE_BUFFER_TILING_MASK VC4_MASK(5, 4)
+#define VC4_LOADSTORE_TILE_BUFFER_TILING_SHIFT 4
+
+#define VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK VC4_MASK(2, 0)
+#define VC4_LOADSTORE_TILE_BUFFER_BUFFER_SHIFT 0
+#define VC4_LOADSTORE_TILE_BUFFER_NONE 0
+#define VC4_LOADSTORE_TILE_BUFFER_COLOR 1
+#define VC4_LOADSTORE_TILE_BUFFER_ZS 2
+#define VC4_LOADSTORE_TILE_BUFFER_Z 3
+#define VC4_LOADSTORE_TILE_BUFFER_VG_MASK 4
+#define VC4_LOADSTORE_TILE_BUFFER_FULL 5
+/** @} */
+
+#define VC4_INDEX_BUFFER_U8 (0 << 4)
+#define VC4_INDEX_BUFFER_U16 (1 << 4)
+
+/* This flag is only present in NV shader state. */
+#define VC4_SHADER_FLAG_SHADED_CLIP_COORDS (1 << 3)
+#define VC4_SHADER_FLAG_ENABLE_CLIPPING (1 << 2)
+#define VC4_SHADER_FLAG_VS_POINT_SIZE (1 << 1)
+#define VC4_SHADER_FLAG_FS_SINGLE_THREAD (1 << 0)
+
+/** @{ byte 2 of config bits. */
+#define VC4_CONFIG_BITS_EARLY_Z_UPDATE (1 << 1)
+#define VC4_CONFIG_BITS_EARLY_Z (1 << 0)
+/** @} */
+
+/** @{ byte 1 of config bits. */
+#define VC4_CONFIG_BITS_Z_UPDATE (1 << 7)
+/** same values in this 3-bit field as PIPE_FUNC_* */
+#define VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT 4
+#define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE (1 << 3)
+
+#define VC4_CONFIG_BITS_COVERAGE_UPDATE_NONZERO (0 << 1)
+#define VC4_CONFIG_BITS_COVERAGE_UPDATE_ODD (1 << 1)
+#define VC4_CONFIG_BITS_COVERAGE_UPDATE_OR (2 << 1)
+#define VC4_CONFIG_BITS_COVERAGE_UPDATE_ZERO (3 << 1)
+
+#define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT (1 << 0)
+/** @} */
+
+/** @{ byte 0 of config bits. */
+#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_NONE (0 << 6)
+#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X (1 << 6)
+#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_16X (2 << 6)
+
+#define VC4_CONFIG_BITS_AA_POINTS_AND_LINES (1 << 4)
+#define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET (1 << 3)
+#define VC4_CONFIG_BITS_CW_PRIMITIVES (1 << 2)
+#define VC4_CONFIG_BITS_ENABLE_PRIM_BACK (1 << 1)
+#define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT (1 << 0)
+/** @} */
+
+/** @{ bits in the last u8 of VC4_PACKET_TILE_BINNING_MODE_CONFIG */
+#define VC4_BIN_CONFIG_DB_NON_MS (1 << 7)
+
+#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK VC4_MASK(6, 5)
+#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_SHIFT 5
+#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_32 0
+#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_64 1
+#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128 2
+#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_256 3
+
+#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK VC4_MASK(4, 3)
+#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_SHIFT 3
+#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32 0
+#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_64 1
+#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_128 2
+#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_256 3
+
+#define VC4_BIN_CONFIG_AUTO_INIT_TSDA (1 << 2)
+#define VC4_BIN_CONFIG_TILE_BUFFER_64BIT (1 << 1)
+#define VC4_BIN_CONFIG_MS_MODE_4X (1 << 0)
+/** @} */
+
+/** @{ bits in the last u16 of VC4_PACKET_TILE_RENDERING_MODE_CONFIG */
+#define VC4_RENDER_CONFIG_DB_NON_MS (1 << 12)
+#define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE (1 << 11)
+#define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G (1 << 10)
+#define VC4_RENDER_CONFIG_COVERAGE_MODE (1 << 9)
+#define VC4_RENDER_CONFIG_ENABLE_VG_MASK (1 << 8)
+
+/** The values of the field are VC4_TILING_FORMAT_* */
+#define VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK VC4_MASK(7, 6)
+#define VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT 6
+
+#define VC4_RENDER_CONFIG_DECIMATE_MODE_1X (0 << 4)
+#define VC4_RENDER_CONFIG_DECIMATE_MODE_4X (1 << 4)
+#define VC4_RENDER_CONFIG_DECIMATE_MODE_16X (2 << 4)
+
+#define VC4_RENDER_CONFIG_FORMAT_MASK VC4_MASK(3, 2)
+#define VC4_RENDER_CONFIG_FORMAT_SHIFT 2
+#define VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED 0
+#define VC4_RENDER_CONFIG_FORMAT_RGBA8888 1
+#define VC4_RENDER_CONFIG_FORMAT_BGR565 2
+
+#define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT (1 << 1)
+#define VC4_RENDER_CONFIG_MS_MODE_4X (1 << 0)
+
+#define VC4_PRIMITIVE_LIST_FORMAT_16_INDEX (1 << 4)
+#define VC4_PRIMITIVE_LIST_FORMAT_32_XY (3 << 4)
+#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_POINTS (0 << 0)
+#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_LINES (1 << 0)
+#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_TRIANGLES (2 << 0)
+#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_RHT (3 << 0)
+
+enum vc4_texture_data_type {
+ VC4_TEXTURE_TYPE_RGBA8888 = 0,
+ VC4_TEXTURE_TYPE_RGBX8888 = 1,
+ VC4_TEXTURE_TYPE_RGBA4444 = 2,
+ VC4_TEXTURE_TYPE_RGBA5551 = 3,
+ VC4_TEXTURE_TYPE_RGB565 = 4,
+ VC4_TEXTURE_TYPE_LUMINANCE = 5,
+ VC4_TEXTURE_TYPE_ALPHA = 6,
+ VC4_TEXTURE_TYPE_LUMALPHA = 7,
+ VC4_TEXTURE_TYPE_ETC1 = 8,
+ VC4_TEXTURE_TYPE_S16F = 9,
+ VC4_TEXTURE_TYPE_S8 = 10,
+ VC4_TEXTURE_TYPE_S16 = 11,
+ VC4_TEXTURE_TYPE_BW1 = 12,
+ VC4_TEXTURE_TYPE_A4 = 13,
+ VC4_TEXTURE_TYPE_A1 = 14,
+ VC4_TEXTURE_TYPE_RGBA64 = 15,
+ VC4_TEXTURE_TYPE_RGBA32R = 16,
+ VC4_TEXTURE_TYPE_YUV422R = 17,
+};
+
+#define VC4_TEX_P0_OFFSET_MASK VC4_MASK(31, 12)
+#define VC4_TEX_P0_OFFSET_SHIFT 12
+#define VC4_TEX_P0_CSWIZ_MASK VC4_MASK(11, 10)
+#define VC4_TEX_P0_CSWIZ_SHIFT 10
+#define VC4_TEX_P0_CMMODE_MASK VC4_MASK(9, 9)
+#define VC4_TEX_P0_CMMODE_SHIFT 9
+#define VC4_TEX_P0_FLIPY_MASK VC4_MASK(8, 8)
+#define VC4_TEX_P0_FLIPY_SHIFT 8
+#define VC4_TEX_P0_TYPE_MASK VC4_MASK(7, 4)
+#define VC4_TEX_P0_TYPE_SHIFT 4
+#define VC4_TEX_P0_MIPLVLS_MASK VC4_MASK(3, 0)
+#define VC4_TEX_P0_MIPLVLS_SHIFT 0
+
+#define VC4_TEX_P1_TYPE4_MASK VC4_MASK(31, 31)
+#define VC4_TEX_P1_TYPE4_SHIFT 31
+#define VC4_TEX_P1_HEIGHT_MASK VC4_MASK(30, 20)
+#define VC4_TEX_P1_HEIGHT_SHIFT 20
+#define VC4_TEX_P1_ETCFLIP_MASK VC4_MASK(19, 19)
+#define VC4_TEX_P1_ETCFLIP_SHIFT 19
+#define VC4_TEX_P1_WIDTH_MASK VC4_MASK(18, 8)
+#define VC4_TEX_P1_WIDTH_SHIFT 8
+
+#define VC4_TEX_P1_MAGFILT_MASK VC4_MASK(7, 7)
+#define VC4_TEX_P1_MAGFILT_SHIFT 7
+# define VC4_TEX_P1_MAGFILT_LINEAR 0
+# define VC4_TEX_P1_MAGFILT_NEAREST 1
+
+#define VC4_TEX_P1_MINFILT_MASK VC4_MASK(6, 4)
+#define VC4_TEX_P1_MINFILT_SHIFT 4
+# define VC4_TEX_P1_MINFILT_LINEAR 0
+# define VC4_TEX_P1_MINFILT_NEAREST 1
+# define VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR 2
+# define VC4_TEX_P1_MINFILT_NEAR_MIP_LIN 3
+# define VC4_TEX_P1_MINFILT_LIN_MIP_NEAR 4
+# define VC4_TEX_P1_MINFILT_LIN_MIP_LIN 5
+
+#define VC4_TEX_P1_WRAP_T_MASK VC4_MASK(3, 2)
+#define VC4_TEX_P1_WRAP_T_SHIFT 2
+#define VC4_TEX_P1_WRAP_S_MASK VC4_MASK(1, 0)
+#define VC4_TEX_P1_WRAP_S_SHIFT 0
+# define VC4_TEX_P1_WRAP_REPEAT 0
+# define VC4_TEX_P1_WRAP_CLAMP 1
+# define VC4_TEX_P1_WRAP_MIRROR 2
+# define VC4_TEX_P1_WRAP_BORDER 3
+
+#define VC4_TEX_P2_PTYPE_MASK VC4_MASK(31, 30)
+#define VC4_TEX_P2_PTYPE_SHIFT 30
+# define VC4_TEX_P2_PTYPE_IGNORED 0
+# define VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE 1
+# define VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS 2
+# define VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS 3
+
+/* VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE bits */
+#define VC4_TEX_P2_CMST_MASK VC4_MASK(29, 12)
+#define VC4_TEX_P2_CMST_SHIFT 12
+#define VC4_TEX_P2_BSLOD_MASK VC4_MASK(0, 0)
+#define VC4_TEX_P2_BSLOD_SHIFT 0
+
+/* VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS */
+#define VC4_TEX_P2_CHEIGHT_MASK VC4_MASK(22, 12)
+#define VC4_TEX_P2_CHEIGHT_SHIFT 12
+#define VC4_TEX_P2_CWIDTH_MASK VC4_MASK(10, 0)
+#define VC4_TEX_P2_CWIDTH_SHIFT 0
+
+/* VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS */
+#define VC4_TEX_P2_CYOFF_MASK VC4_MASK(22, 12)
+#define VC4_TEX_P2_CYOFF_SHIFT 12
+#define VC4_TEX_P2_CXOFF_MASK VC4_MASK(10, 0)
+#define VC4_TEX_P2_CXOFF_SHIFT 0
+
+#endif /* VC4_PACKET_H */
--- a/drivers/gpu/drm/vc4/vc4_plane.c
+++ b/drivers/gpu/drm/vc4/vc4_plane.c
@@ -29,6 +29,14 @@ struct vc4_plane_state {
u32 *dlist;
u32 dlist_size; /* Number of dwords in allocated for the display list */
u32 dlist_count; /* Number of used dwords in the display list. */
+
+ /* Offset in the dlist to pointer word 0. */
+ u32 pw0_offset;
+
+ /* Offset where the plane's dlist was last stored in the
+ hardware at vc4_crtc_atomic_flush() time.
+ */
+ u32 *hw_dlist;
};
static inline struct vc4_plane_state *
@@ -207,6 +215,8 @@ static int vc4_plane_mode_set(struct drm
/* Position Word 3: Context. Written by the HVS. */
vc4_dlist_write(vc4_state, 0xc0c0c0c0);
+ vc4_state->pw0_offset = vc4_state->dlist_count;
+
/* Pointer Word 0: RGB / Y Pointer */
vc4_dlist_write(vc4_state, bo->paddr + offset);
@@ -258,6 +268,8 @@ u32 vc4_plane_write_dlist(struct drm_pla
struct vc4_plane_state *vc4_state = to_vc4_plane_state(plane->state);
int i;
+ vc4_state->hw_dlist = dlist;
+
/* Can't memcpy_toio() because it needs to be 32-bit writes. */
for (i = 0; i < vc4_state->dlist_count; i++)
writel(vc4_state->dlist[i], &dlist[i]);
@@ -272,6 +284,34 @@ u32 vc4_plane_dlist_size(struct drm_plan
return vc4_state->dlist_count;
}
+/* Updates the plane to immediately (well, once the FIFO needs
+ * refilling) scan out from at a new framebuffer.
+ */
+void vc4_plane_async_set_fb(struct drm_plane *plane, struct drm_framebuffer *fb)
+{
+ struct vc4_plane_state *vc4_state = to_vc4_plane_state(plane->state);
+ struct drm_gem_cma_object *bo = drm_fb_cma_get_gem_obj(fb, 0);
+ uint32_t addr;
+
+ /* We're skipping the address adjustment for negative origin,
+ * because this is only called on the primary plane.
+ */
+ WARN_ON_ONCE(plane->state->crtc_x < 0 || plane->state->crtc_y < 0);
+ addr = bo->paddr + fb->offsets[0];
+
+ /* Write the new address into the hardware immediately. The
+ * scanout will start from this address as soon as the FIFO
+ * needs to refill with pixels.
+ */
+ writel(addr, &vc4_state->hw_dlist[vc4_state->pw0_offset]);
+
+ /* Also update the CPU-side dlist copy, so that any later
+ * atomic updates that don't do a new modeset on our plane
+ * also use our updated address.
+ */
+ vc4_state->dlist[vc4_state->pw0_offset] = addr;
+}
+
static const struct drm_plane_helper_funcs vc4_plane_helper_funcs = {
.prepare_fb = NULL,
.cleanup_fb = NULL,
--- /dev/null
+++ b/drivers/gpu/drm/vc4/vc4_qpu_defines.h
@@ -0,0 +1,268 @@
+/*
+ * Copyright © 2014 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#ifndef VC4_QPU_DEFINES_H
+#define VC4_QPU_DEFINES_H
+
+enum qpu_op_add {
+ QPU_A_NOP,
+ QPU_A_FADD,
+ QPU_A_FSUB,
+ QPU_A_FMIN,
+ QPU_A_FMAX,
+ QPU_A_FMINABS,
+ QPU_A_FMAXABS,
+ QPU_A_FTOI,
+ QPU_A_ITOF,
+ QPU_A_ADD = 12,
+ QPU_A_SUB,
+ QPU_A_SHR,
+ QPU_A_ASR,
+ QPU_A_ROR,
+ QPU_A_SHL,
+ QPU_A_MIN,
+ QPU_A_MAX,
+ QPU_A_AND,
+ QPU_A_OR,
+ QPU_A_XOR,
+ QPU_A_NOT,
+ QPU_A_CLZ,
+ QPU_A_V8ADDS = 30,
+ QPU_A_V8SUBS = 31,
+};
+
+enum qpu_op_mul {
+ QPU_M_NOP,
+ QPU_M_FMUL,
+ QPU_M_MUL24,
+ QPU_M_V8MULD,
+ QPU_M_V8MIN,
+ QPU_M_V8MAX,
+ QPU_M_V8ADDS,
+ QPU_M_V8SUBS,
+};
+
+enum qpu_raddr {
+ QPU_R_FRAG_PAYLOAD_ZW = 15, /* W for A file, Z for B file */
+ /* 0-31 are the plain regfile a or b fields */
+ QPU_R_UNIF = 32,
+ QPU_R_VARY = 35,
+ QPU_R_ELEM_QPU = 38,
+ QPU_R_NOP,
+ QPU_R_XY_PIXEL_COORD = 41,
+ QPU_R_MS_REV_FLAGS = 41,
+ QPU_R_VPM = 48,
+ QPU_R_VPM_LD_BUSY,
+ QPU_R_VPM_LD_WAIT,
+ QPU_R_MUTEX_ACQUIRE,
+};
+
+enum qpu_waddr {
+ /* 0-31 are the plain regfile a or b fields */
+ QPU_W_ACC0 = 32, /* aka r0 */
+ QPU_W_ACC1,
+ QPU_W_ACC2,
+ QPU_W_ACC3,
+ QPU_W_TMU_NOSWAP,
+ QPU_W_ACC5,
+ QPU_W_HOST_INT,
+ QPU_W_NOP,
+ QPU_W_UNIFORMS_ADDRESS,
+ QPU_W_QUAD_XY, /* X for regfile a, Y for regfile b */
+ QPU_W_MS_FLAGS = 42,
+ QPU_W_REV_FLAG = 42,
+ QPU_W_TLB_STENCIL_SETUP = 43,
+ QPU_W_TLB_Z,
+ QPU_W_TLB_COLOR_MS,
+ QPU_W_TLB_COLOR_ALL,
+ QPU_W_TLB_ALPHA_MASK,
+ QPU_W_VPM,
+ QPU_W_VPMVCD_SETUP, /* LD for regfile a, ST for regfile b */
+ QPU_W_VPM_ADDR, /* LD for regfile a, ST for regfile b */
+ QPU_W_MUTEX_RELEASE,
+ QPU_W_SFU_RECIP,
+ QPU_W_SFU_RECIPSQRT,
+ QPU_W_SFU_EXP,
+ QPU_W_SFU_LOG,
+ QPU_W_TMU0_S,
+ QPU_W_TMU0_T,
+ QPU_W_TMU0_R,
+ QPU_W_TMU0_B,
+ QPU_W_TMU1_S,
+ QPU_W_TMU1_T,
+ QPU_W_TMU1_R,
+ QPU_W_TMU1_B,
+};
+
+enum qpu_sig_bits {
+ QPU_SIG_SW_BREAKPOINT,
+ QPU_SIG_NONE,
+ QPU_SIG_THREAD_SWITCH,
+ QPU_SIG_PROG_END,
+ QPU_SIG_WAIT_FOR_SCOREBOARD,
+ QPU_SIG_SCOREBOARD_UNLOCK,
+ QPU_SIG_LAST_THREAD_SWITCH,
+ QPU_SIG_COVERAGE_LOAD,
+ QPU_SIG_COLOR_LOAD,
+ QPU_SIG_COLOR_LOAD_END,
+ QPU_SIG_LOAD_TMU0,
+ QPU_SIG_LOAD_TMU1,
+ QPU_SIG_ALPHA_MASK_LOAD,
+ QPU_SIG_SMALL_IMM,
+ QPU_SIG_LOAD_IMM,
+ QPU_SIG_BRANCH
+};
+
+enum qpu_mux {
+ /* hardware mux values */
+ QPU_MUX_R0,
+ QPU_MUX_R1,
+ QPU_MUX_R2,
+ QPU_MUX_R3,
+ QPU_MUX_R4,
+ QPU_MUX_R5,
+ QPU_MUX_A,
+ QPU_MUX_B,
+
+ /* non-hardware mux values */
+ QPU_MUX_IMM,
+};
+
+enum qpu_cond {
+ QPU_COND_NEVER,
+ QPU_COND_ALWAYS,
+ QPU_COND_ZS,
+ QPU_COND_ZC,
+ QPU_COND_NS,
+ QPU_COND_NC,
+ QPU_COND_CS,
+ QPU_COND_CC,
+};
+
+enum qpu_pack_mul {
+ QPU_PACK_MUL_NOP,
+ QPU_PACK_MUL_8888 = 3, /* replicated to each 8 bits of the 32-bit dst. */
+ QPU_PACK_MUL_8A,
+ QPU_PACK_MUL_8B,
+ QPU_PACK_MUL_8C,
+ QPU_PACK_MUL_8D,
+};
+
+enum qpu_pack_a {
+ QPU_PACK_A_NOP,
+ /* convert to 16 bit float if float input, or to int16. */
+ QPU_PACK_A_16A,
+ QPU_PACK_A_16B,
+ /* replicated to each 8 bits of the 32-bit dst. */
+ QPU_PACK_A_8888,
+ /* Convert to 8-bit unsigned int. */
+ QPU_PACK_A_8A,
+ QPU_PACK_A_8B,
+ QPU_PACK_A_8C,
+ QPU_PACK_A_8D,
+
+ /* Saturating variants of the previous instructions. */
+ QPU_PACK_A_32_SAT, /* int-only */
+ QPU_PACK_A_16A_SAT, /* int or float */
+ QPU_PACK_A_16B_SAT,
+ QPU_PACK_A_8888_SAT,
+ QPU_PACK_A_8A_SAT,
+ QPU_PACK_A_8B_SAT,
+ QPU_PACK_A_8C_SAT,
+ QPU_PACK_A_8D_SAT,
+};
+
+enum qpu_unpack_r4 {
+ QPU_UNPACK_R4_NOP,
+ QPU_UNPACK_R4_F16A_TO_F32,
+ QPU_UNPACK_R4_F16B_TO_F32,
+ QPU_UNPACK_R4_8D_REP,
+ QPU_UNPACK_R4_8A,
+ QPU_UNPACK_R4_8B,
+ QPU_UNPACK_R4_8C,
+ QPU_UNPACK_R4_8D,
+};
+
+#define QPU_MASK(high, low) ((((uint64_t)1<<((high)-(low)+1))-1)<<(low))
+/* Using the GNU statement expression extension */
+#define QPU_SET_FIELD(value, field) \
+ ({ \
+ uint64_t fieldval = (uint64_t)(value) << field ## _SHIFT; \
+ assert((fieldval & ~ field ## _MASK) == 0); \
+ fieldval & field ## _MASK; \
+ })
+
+#define QPU_GET_FIELD(word, field) ((uint32_t)(((word) & field ## _MASK) >> field ## _SHIFT))
+
+#define QPU_SIG_SHIFT 60
+#define QPU_SIG_MASK QPU_MASK(63, 60)
+
+#define QPU_UNPACK_SHIFT 57
+#define QPU_UNPACK_MASK QPU_MASK(59, 57)
+
+/**
+ * If set, the pack field means PACK_MUL or R4 packing, instead of normal
+ * regfile a packing.
+ */
+#define QPU_PM ((uint64_t)1 << 56)
+
+#define QPU_PACK_SHIFT 52
+#define QPU_PACK_MASK QPU_MASK(55, 52)
+
+#define QPU_COND_ADD_SHIFT 49
+#define QPU_COND_ADD_MASK QPU_MASK(51, 49)
+#define QPU_COND_MUL_SHIFT 46
+#define QPU_COND_MUL_MASK QPU_MASK(48, 46)
+
+#define QPU_SF ((uint64_t)1 << 45)
+
+#define QPU_WADDR_ADD_SHIFT 38
+#define QPU_WADDR_ADD_MASK QPU_MASK(43, 38)
+#define QPU_WADDR_MUL_SHIFT 32
+#define QPU_WADDR_MUL_MASK QPU_MASK(37, 32)
+
+#define QPU_OP_MUL_SHIFT 29
+#define QPU_OP_MUL_MASK QPU_MASK(31, 29)
+
+#define QPU_RADDR_A_SHIFT 18
+#define QPU_RADDR_A_MASK QPU_MASK(23, 18)
+#define QPU_RADDR_B_SHIFT 12
+#define QPU_RADDR_B_MASK QPU_MASK(17, 12)
+#define QPU_SMALL_IMM_SHIFT 12
+#define QPU_SMALL_IMM_MASK QPU_MASK(17, 12)
+
+#define QPU_ADD_A_SHIFT 9
+#define QPU_ADD_A_MASK QPU_MASK(11, 9)
+#define QPU_ADD_B_SHIFT 6
+#define QPU_ADD_B_MASK QPU_MASK(8, 6)
+#define QPU_MUL_A_SHIFT 3
+#define QPU_MUL_A_MASK QPU_MASK(5, 3)
+#define QPU_MUL_B_SHIFT 0
+#define QPU_MUL_B_MASK QPU_MASK(2, 0)
+
+#define QPU_WS ((uint64_t)1 << 44)
+
+#define QPU_OP_ADD_SHIFT 24
+#define QPU_OP_ADD_MASK QPU_MASK(28, 24)
+
+#endif /* VC4_QPU_DEFINES_H */
--- /dev/null
+++ b/drivers/gpu/drm/vc4/vc4_render_cl.c
@@ -0,0 +1,448 @@
+/*
+ * Copyright © 2014-2015 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * DOC: Render command list generation
+ *
+ * In the VC4 driver, render command list generation is performed by the
+ * kernel instead of userspace. We do this because validating a
+ * user-submitted command list is hard to get right and has high CPU overhead,
+ * while the number of valid configurations for render command lists is
+ * actually fairly low.
+ */
+
+#include "uapi/drm/vc4_drm.h"
+#include "vc4_drv.h"
+#include "vc4_packet.h"
+
+struct vc4_rcl_setup {
+ struct drm_gem_cma_object *color_read;
+ struct drm_gem_cma_object *color_ms_write;
+ struct drm_gem_cma_object *zs_read;
+ struct drm_gem_cma_object *zs_write;
+
+ struct drm_gem_cma_object *rcl;
+ u32 next_offset;
+};
+
+static inline void rcl_u8(struct vc4_rcl_setup *setup, u8 val)
+{
+ *(u8 *)(setup->rcl->vaddr + setup->next_offset) = val;
+ setup->next_offset += 1;
+}
+
+static inline void rcl_u16(struct vc4_rcl_setup *setup, u16 val)
+{
+ *(u16 *)(setup->rcl->vaddr + setup->next_offset) = val;
+ setup->next_offset += 2;
+}
+
+static inline void rcl_u32(struct vc4_rcl_setup *setup, u32 val)
+{
+ *(u32 *)(setup->rcl->vaddr + setup->next_offset) = val;
+ setup->next_offset += 4;
+}
+
+
+/*
+ * Emits a no-op STORE_TILE_BUFFER_GENERAL.
+ *
+ * If we emit a PACKET_TILE_COORDINATES, it must be followed by a store of
+ * some sort before another load is triggered.
+ */
+static void vc4_store_before_load(struct vc4_rcl_setup *setup)
+{
+ rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
+ rcl_u16(setup,
+ VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_NONE,
+ VC4_LOADSTORE_TILE_BUFFER_BUFFER) |
+ VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR |
+ VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR |
+ VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR);
+ rcl_u32(setup, 0); /* no address, since we're in None mode */
+}
+
+/*
+ * Emits a PACKET_TILE_COORDINATES if one isn't already pending.
+ *
+ * The tile coordinates packet triggers a pending load if there is one, are
+ * used for clipping during rendering, and determine where loads/stores happen
+ * relative to their base address.
+ */
+static void vc4_tile_coordinates(struct vc4_rcl_setup *setup,
+ uint32_t x, uint32_t y)
+{
+ rcl_u8(setup, VC4_PACKET_TILE_COORDINATES);
+ rcl_u8(setup, x);
+ rcl_u8(setup, y);
+}
+
+static void emit_tile(struct vc4_exec_info *exec,
+ struct vc4_rcl_setup *setup,
+ uint8_t x, uint8_t y, bool first, bool last)
+{
+ struct drm_vc4_submit_cl *args = exec->args;
+ bool has_bin = args->bin_cl_size != 0;
+
+ /* Note that the load doesn't actually occur until the
+ * tile coords packet is processed, and only one load
+ * may be outstanding at a time.
+ */
+ if (setup->color_read) {
+ rcl_u8(setup, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
+ rcl_u16(setup, args->color_read.bits);
+ rcl_u32(setup,
+ setup->color_read->paddr + args->color_read.offset);
+ }
+
+ if (setup->zs_read) {
+ if (setup->color_read) {
+ /* Exec previous load. */
+ vc4_tile_coordinates(setup, x, y);
+ vc4_store_before_load(setup);
+ }
+
+ rcl_u8(setup, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
+ rcl_u16(setup, args->zs_read.bits);
+ rcl_u32(setup, setup->zs_read->paddr + args->zs_read.offset);
+ }
+
+ /* Clipping depends on tile coordinates having been
+ * emitted, so we always need one here.
+ */
+ vc4_tile_coordinates(setup, x, y);
+
+ /* Wait for the binner before jumping to the first
+ * tile's lists.
+ */
+ if (first && has_bin)
+ rcl_u8(setup, VC4_PACKET_WAIT_ON_SEMAPHORE);
+
+ if (has_bin) {
+ rcl_u8(setup, VC4_PACKET_BRANCH_TO_SUB_LIST);
+ rcl_u32(setup, (exec->tile_bo->paddr +
+ exec->tile_alloc_offset +
+ (y * exec->bin_tiles_x + x) * 32));
+ }
+
+ if (setup->zs_write) {
+ rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
+ rcl_u16(setup, args->zs_write.bits |
+ (setup->color_ms_write ?
+ VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR : 0));
+ rcl_u32(setup,
+ (setup->zs_write->paddr + args->zs_write.offset) |
+ ((last && !setup->color_ms_write) ?
+ VC4_LOADSTORE_TILE_BUFFER_EOF : 0));
+ }
+
+ if (setup->color_ms_write) {
+ if (setup->zs_write) {
+ /* Reset after previous store */
+ vc4_tile_coordinates(setup, x, y);
+ }
+
+ if (last)
+ rcl_u8(setup, VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF);
+ else
+ rcl_u8(setup, VC4_PACKET_STORE_MS_TILE_BUFFER);
+ }
+}
+
+static int vc4_create_rcl_bo(struct drm_device *dev, struct vc4_exec_info *exec,
+ struct vc4_rcl_setup *setup)
+{
+ struct drm_vc4_submit_cl *args = exec->args;
+ bool has_bin = args->bin_cl_size != 0;
+ uint8_t min_x_tile = args->min_x_tile;
+ uint8_t min_y_tile = args->min_y_tile;
+ uint8_t max_x_tile = args->max_x_tile;
+ uint8_t max_y_tile = args->max_y_tile;
+ uint8_t xtiles = max_x_tile - min_x_tile + 1;
+ uint8_t ytiles = max_y_tile - min_y_tile + 1;
+ uint8_t x, y;
+ uint32_t size, loop_body_size;
+
+ size = VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE;
+ loop_body_size = VC4_PACKET_TILE_COORDINATES_SIZE;
+
+ if (args->flags & VC4_SUBMIT_CL_USE_CLEAR_COLOR) {
+ size += VC4_PACKET_CLEAR_COLORS_SIZE +
+ VC4_PACKET_TILE_COORDINATES_SIZE +
+ VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE;
+ }
+
+ if (setup->color_read) {
+ loop_body_size += (VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE);
+ }
+ if (setup->zs_read) {
+ if (setup->color_read) {
+ loop_body_size += VC4_PACKET_TILE_COORDINATES_SIZE;
+ loop_body_size += VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE;
+ }
+ loop_body_size += VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE;
+ }
+
+ if (has_bin) {
+ size += VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE;
+ loop_body_size += VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE;
+ }
+
+ if (setup->zs_write)
+ loop_body_size += VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE;
+ if (setup->color_ms_write) {
+ if (setup->zs_write)
+ loop_body_size += VC4_PACKET_TILE_COORDINATES_SIZE;
+ loop_body_size += VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE;
+ }
+ size += xtiles * ytiles * loop_body_size;
+
+ setup->rcl = &vc4_bo_create(dev, size)->base;
+ if (!setup->rcl)
+ return -ENOMEM;
+ list_add_tail(&to_vc4_bo(&setup->rcl->base)->unref_head,
+ &exec->unref_list);
+
+ rcl_u8(setup, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
+ rcl_u32(setup,
+ (setup->color_ms_write ?
+ (setup->color_ms_write->paddr +
+ args->color_ms_write.offset) :
+ 0));
+ rcl_u16(setup, args->width);
+ rcl_u16(setup, args->height);
+ rcl_u16(setup, args->color_ms_write.bits);
+
+ /* The tile buffer gets cleared when the previous tile is stored. If
+ * the clear values changed between frames, then the tile buffer has
+ * stale clear values in it, so we have to do a store in None mode (no
+ * writes) so that we trigger the tile buffer clear.
+ */
+ if (args->flags & VC4_SUBMIT_CL_USE_CLEAR_COLOR) {
+ rcl_u8(setup, VC4_PACKET_CLEAR_COLORS);
+ rcl_u32(setup, args->clear_color[0]);
+ rcl_u32(setup, args->clear_color[1]);
+ rcl_u32(setup, args->clear_z);
+ rcl_u8(setup, args->clear_s);
+
+ vc4_tile_coordinates(setup, 0, 0);
+
+ rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
+ rcl_u16(setup, VC4_LOADSTORE_TILE_BUFFER_NONE);
+ rcl_u32(setup, 0); /* no address, since we're in None mode */
+ }
+
+ for (y = min_y_tile; y <= max_y_tile; y++) {
+ for (x = min_x_tile; x <= max_x_tile; x++) {
+ bool first = (x == min_x_tile && y == min_y_tile);
+ bool last = (x == max_x_tile && y == max_y_tile);
+ emit_tile(exec, setup, x, y, first, last);
+ }
+ }
+
+ BUG_ON(setup->next_offset != size);
+ exec->ct1ca = setup->rcl->paddr;
+ exec->ct1ea = setup->rcl->paddr + setup->next_offset;
+
+ return 0;
+}
+
+static int vc4_rcl_surface_setup(struct vc4_exec_info *exec,
+ struct drm_gem_cma_object **obj,
+ struct drm_vc4_submit_rcl_surface *surf)
+{
+ uint8_t tiling = VC4_GET_FIELD(surf->bits,
+ VC4_LOADSTORE_TILE_BUFFER_TILING);
+ uint8_t buffer = VC4_GET_FIELD(surf->bits,
+ VC4_LOADSTORE_TILE_BUFFER_BUFFER);
+ uint8_t format = VC4_GET_FIELD(surf->bits,
+ VC4_LOADSTORE_TILE_BUFFER_FORMAT);
+ int cpp;
+
+ if (surf->pad != 0) {
+ DRM_ERROR("Padding unset\n");
+ return -EINVAL;
+ }
+
+ if (surf->hindex == ~0)
+ return 0;
+
+ if (!vc4_use_bo(exec, surf->hindex, VC4_MODE_RENDER, obj))
+ return -EINVAL;
+
+ if (surf->bits & ~(VC4_LOADSTORE_TILE_BUFFER_TILING_MASK |
+ VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK |
+ VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK)) {
+ DRM_ERROR("Unknown bits in load/store: 0x%04x\n",
+ surf->bits);
+ return -EINVAL;
+ }
+
+ if (tiling > VC4_TILING_FORMAT_LT) {
+ DRM_ERROR("Bad tiling format\n");
+ return -EINVAL;
+ }
+
+ if (buffer == VC4_LOADSTORE_TILE_BUFFER_ZS) {
+ if (format != 0) {
+ DRM_ERROR("No color format should be set for ZS\n");
+ return -EINVAL;
+ }
+ cpp = 4;
+ } else if (buffer == VC4_LOADSTORE_TILE_BUFFER_COLOR) {
+ switch (format) {
+ case VC4_LOADSTORE_TILE_BUFFER_BGR565:
+ case VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER:
+ cpp = 2;
+ break;
+ case VC4_LOADSTORE_TILE_BUFFER_RGBA8888:
+ cpp = 4;
+ break;
+ default:
+ DRM_ERROR("Bad tile buffer format\n");
+ return -EINVAL;
+ }
+ } else {
+ DRM_ERROR("Bad load/store buffer %d.\n", buffer);
+ return -EINVAL;
+ }
+
+ if (surf->offset & 0xf) {
+ DRM_ERROR("load/store buffer must be 16b aligned.\n");
+ return -EINVAL;
+ }
+
+ if (!vc4_check_tex_size(exec, *obj, surf->offset, tiling,
+ exec->args->width, exec->args->height, cpp)) {
+ return -EINVAL;
+ }
+
+ return 0;
+}
+
+static int
+vc4_rcl_ms_surface_setup(struct vc4_exec_info *exec,
+ struct drm_gem_cma_object **obj,
+ struct drm_vc4_submit_rcl_surface *surf)
+{
+ uint8_t tiling = VC4_GET_FIELD(surf->bits,
+ VC4_RENDER_CONFIG_MEMORY_FORMAT);
+ uint8_t format = VC4_GET_FIELD(surf->bits,
+ VC4_RENDER_CONFIG_FORMAT);
+ int cpp;
+
+ if (surf->pad != 0) {
+ DRM_ERROR("Padding unset\n");
+ return -EINVAL;
+ }
+
+ if (surf->bits & ~(VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK |
+ VC4_RENDER_CONFIG_FORMAT_MASK)) {
+ DRM_ERROR("Unknown bits in render config: 0x%04x\n",
+ surf->bits);
+ return -EINVAL;
+ }
+
+ if (surf->hindex == ~0)
+ return 0;
+
+ if (!vc4_use_bo(exec, surf->hindex, VC4_MODE_RENDER, obj))
+ return -EINVAL;
+
+ if (tiling > VC4_TILING_FORMAT_LT) {
+ DRM_ERROR("Bad tiling format\n");
+ return -EINVAL;
+ }
+
+ switch (format) {
+ case VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED:
+ case VC4_RENDER_CONFIG_FORMAT_BGR565:
+ cpp = 2;
+ break;
+ case VC4_RENDER_CONFIG_FORMAT_RGBA8888:
+ cpp = 4;
+ break;
+ default:
+ DRM_ERROR("Bad tile buffer format\n");
+ return -EINVAL;
+ }
+
+ if (!vc4_check_tex_size(exec, *obj, surf->offset, tiling,
+ exec->args->width, exec->args->height, cpp)) {
+ return -EINVAL;
+ }
+
+ return 0;
+}
+
+int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec)
+{
+ struct vc4_rcl_setup setup = {0};
+ struct drm_vc4_submit_cl *args = exec->args;
+ bool has_bin = args->bin_cl_size != 0;
+ int ret;
+
+ if (args->min_x_tile > args->max_x_tile ||
+ args->min_y_tile > args->max_y_tile) {
+ DRM_ERROR("Bad render tile set (%d,%d)-(%d,%d)\n",
+ args->min_x_tile, args->min_y_tile,
+ args->max_x_tile, args->max_y_tile);
+ return -EINVAL;
+ }
+
+ if (has_bin &&
+ (args->max_x_tile > exec->bin_tiles_x ||
+ args->max_y_tile > exec->bin_tiles_y)) {
+ DRM_ERROR("Render tiles (%d,%d) outside of bin config (%d,%d)\n",
+ args->max_x_tile, args->max_y_tile,
+ exec->bin_tiles_x, exec->bin_tiles_y);
+ return -EINVAL;
+ }
+
+ ret = vc4_rcl_surface_setup(exec, &setup.color_read, &args->color_read);
+ if (ret)
+ return ret;
+
+ ret = vc4_rcl_ms_surface_setup(exec, &setup.color_ms_write,
+ &args->color_ms_write);
+ if (ret)
+ return ret;
+
+ ret = vc4_rcl_surface_setup(exec, &setup.zs_read, &args->zs_read);
+ if (ret)
+ return ret;
+
+ ret = vc4_rcl_surface_setup(exec, &setup.zs_write, &args->zs_write);
+ if (ret)
+ return ret;
+
+ /* We shouldn't even have the job submitted to us if there's no
+ * surface to write out.
+ */
+ if (!setup.color_ms_write && !setup.zs_write) {
+ DRM_ERROR("RCL requires color or Z/S write\n");
+ return -EINVAL;
+ }
+
+ return vc4_create_rcl_bo(dev, exec, &setup);
+}
--- /dev/null
+++ b/drivers/gpu/drm/vc4/vc4_trace.h
@@ -0,0 +1,63 @@
+/*
+ * Copyright (C) 2015 Broadcom
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License version 2 as
+ * published by the Free Software Foundation.
+ */
+
+#if !defined(_VC4_TRACE_H_) || defined(TRACE_HEADER_MULTI_READ)
+#define _VC4_TRACE_H_
+
+#include <linux/stringify.h>
+#include <linux/types.h>
+#include <linux/tracepoint.h>
+
+#undef TRACE_SYSTEM
+#define TRACE_SYSTEM vc4
+#define TRACE_INCLUDE_FILE vc4_trace
+
+TRACE_EVENT(vc4_wait_for_seqno_begin,
+ TP_PROTO(struct drm_device *dev, uint64_t seqno, uint64_t timeout),
+ TP_ARGS(dev, seqno, timeout),
+
+ TP_STRUCT__entry(
+ __field(u32, dev)
+ __field(u64, seqno)
+ __field(u64, timeout)
+ ),
+
+ TP_fast_assign(
+ __entry->dev = dev->primary->index;
+ __entry->seqno = seqno;
+ __entry->timeout = timeout;
+ ),
+
+ TP_printk("dev=%u, seqno=%llu, timeout=%llu",
+ __entry->dev, __entry->seqno, __entry->timeout)
+);
+
+TRACE_EVENT(vc4_wait_for_seqno_end,
+ TP_PROTO(struct drm_device *dev, uint64_t seqno),
+ TP_ARGS(dev, seqno),
+
+ TP_STRUCT__entry(
+ __field(u32, dev)
+ __field(u64, seqno)
+ ),
+
+ TP_fast_assign(
+ __entry->dev = dev->primary->index;
+ __entry->seqno = seqno;
+ ),
+
+ TP_printk("dev=%u, seqno=%llu",
+ __entry->dev, __entry->seqno)
+);
+
+#endif /* _VC4_TRACE_H_ */
+
+/* This part must be outside protection */
+#undef TRACE_INCLUDE_PATH
+#define TRACE_INCLUDE_PATH .
+#include <trace/define_trace.h>
--- /dev/null
+++ b/drivers/gpu/drm/vc4/vc4_trace_points.c
@@ -0,0 +1,14 @@
+/*
+ * Copyright (C) 2015 Broadcom
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License version 2 as
+ * published by the Free Software Foundation.
+ */
+
+#include "vc4_drv.h"
+
+#ifndef __CHECKER__
+#define CREATE_TRACE_POINTS
+#include "vc4_trace.h"
+#endif
--- /dev/null
+++ b/drivers/gpu/drm/vc4/vc4_v3d.c
@@ -0,0 +1,268 @@
+/*
+ * Copyright (c) 2014 The Linux Foundation. All rights reserved.
+ * Copyright (C) 2013 Red Hat
+ * Author: Rob Clark <robdclark@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 as published by
+ * the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "linux/component.h"
+#include "soc/bcm2835/raspberrypi-firmware.h"
+#include "vc4_drv.h"
+#include "vc4_regs.h"
+
+#ifdef CONFIG_DEBUG_FS
+#define REGDEF(reg) { reg, #reg }
+static const struct {
+ uint32_t reg;
+ const char *name;
+} vc4_reg_defs[] = {
+ REGDEF(V3D_IDENT0),
+ REGDEF(V3D_IDENT1),
+ REGDEF(V3D_IDENT2),
+ REGDEF(V3D_SCRATCH),
+ REGDEF(V3D_L2CACTL),
+ REGDEF(V3D_SLCACTL),
+ REGDEF(V3D_INTCTL),
+ REGDEF(V3D_INTENA),
+ REGDEF(V3D_INTDIS),
+ REGDEF(V3D_CT0CS),
+ REGDEF(V3D_CT1CS),
+ REGDEF(V3D_CT0EA),
+ REGDEF(V3D_CT1EA),
+ REGDEF(V3D_CT0CA),
+ REGDEF(V3D_CT1CA),
+ REGDEF(V3D_CT00RA0),
+ REGDEF(V3D_CT01RA0),
+ REGDEF(V3D_CT0LC),
+ REGDEF(V3D_CT1LC),
+ REGDEF(V3D_CT0PC),
+ REGDEF(V3D_CT1PC),
+ REGDEF(V3D_PCS),
+ REGDEF(V3D_BFC),
+ REGDEF(V3D_RFC),
+ REGDEF(V3D_BPCA),
+ REGDEF(V3D_BPCS),
+ REGDEF(V3D_BPOA),
+ REGDEF(V3D_BPOS),
+ REGDEF(V3D_BXCF),
+ REGDEF(V3D_SQRSV0),
+ REGDEF(V3D_SQRSV1),
+ REGDEF(V3D_SQCNTL),
+ REGDEF(V3D_SRQPC),
+ REGDEF(V3D_SRQUA),
+ REGDEF(V3D_SRQUL),
+ REGDEF(V3D_SRQCS),
+ REGDEF(V3D_VPACNTL),
+ REGDEF(V3D_VPMBASE),
+ REGDEF(V3D_PCTRC),
+ REGDEF(V3D_PCTRE),
+ REGDEF(V3D_PCTR0),
+ REGDEF(V3D_PCTRS0),
+ REGDEF(V3D_PCTR1),
+ REGDEF(V3D_PCTRS1),
+ REGDEF(V3D_PCTR2),
+ REGDEF(V3D_PCTRS2),
+ REGDEF(V3D_PCTR3),
+ REGDEF(V3D_PCTRS3),
+ REGDEF(V3D_PCTR4),
+ REGDEF(V3D_PCTRS4),
+ REGDEF(V3D_PCTR5),
+ REGDEF(V3D_PCTRS5),
+ REGDEF(V3D_PCTR6),
+ REGDEF(V3D_PCTRS6),
+ REGDEF(V3D_PCTR7),
+ REGDEF(V3D_PCTRS7),
+ REGDEF(V3D_PCTR8),
+ REGDEF(V3D_PCTRS8),
+ REGDEF(V3D_PCTR9),
+ REGDEF(V3D_PCTRS9),
+ REGDEF(V3D_PCTR10),
+ REGDEF(V3D_PCTRS10),
+ REGDEF(V3D_PCTR11),
+ REGDEF(V3D_PCTRS11),
+ REGDEF(V3D_PCTR12),
+ REGDEF(V3D_PCTRS12),
+ REGDEF(V3D_PCTR13),
+ REGDEF(V3D_PCTRS13),
+ REGDEF(V3D_PCTR14),
+ REGDEF(V3D_PCTRS14),
+ REGDEF(V3D_PCTR15),
+ REGDEF(V3D_PCTRS15),
+ REGDEF(V3D_BGE),
+ REGDEF(V3D_FDBGO),
+ REGDEF(V3D_FDBGB),
+ REGDEF(V3D_FDBGR),
+ REGDEF(V3D_FDBGS),
+ REGDEF(V3D_ERRSTAT),
+};
+
+int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused)
+{
+ struct drm_info_node *node = (struct drm_info_node *) m->private;
+ struct drm_device *dev = node->minor->dev;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ int i;
+
+ for (i = 0; i < ARRAY_SIZE(vc4_reg_defs); i++) {
+ seq_printf(m, "%s (0x%04x): 0x%08x\n",
+ vc4_reg_defs[i].name, vc4_reg_defs[i].reg,
+ V3D_READ(vc4_reg_defs[i].reg));
+ }
+
+ return 0;
+}
+
+int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
+{
+ struct drm_info_node *node = (struct drm_info_node *) m->private;
+ struct drm_device *dev = node->minor->dev;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ uint32_t ident1 = V3D_READ(V3D_IDENT1);
+ uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
+ uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
+ uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
+
+ seq_printf(m, "Revision: %d\n", VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
+ seq_printf(m, "Slices: %d\n", nslc);
+ seq_printf(m, "TMUs: %d\n", nslc * tups);
+ seq_printf(m, "QPUs: %d\n", nslc * qups);
+ seq_printf(m, "Semaphores: %d\n", VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
+
+ return 0;
+}
+#endif /* CONFIG_DEBUG_FS */
+
+/*
+ * Asks the firmware to turn on power to the V3D engine.
+ *
+ * This may be doable with just the clocks interface, though this
+ * packet does some other register setup from the firmware, too.
+ */
+int
+vc4_v3d_set_power(struct vc4_dev *vc4, bool on)
+{
+ u32 packet = on;
+
+ return rpi_firmware_property(vc4->firmware,
+ RPI_FIRMWARE_SET_ENABLE_QPU,
+ &packet, sizeof(packet));
+}
+
+static void vc4_v3d_init_hw(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ /* Take all the memory that would have been reserved for user
+ * QPU programs, since we don't have an interface for running
+ * them, anyway.
+ */
+ V3D_WRITE(V3D_VPMBASE, 0);
+}
+
+static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
+{
+ struct platform_device *pdev = to_platform_device(dev);
+ struct drm_device *drm = dev_get_drvdata(master);
+ struct vc4_dev *vc4 = to_vc4_dev(drm);
+ struct vc4_v3d *v3d = NULL;
+ int ret;
+
+ v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
+ if (!v3d)
+ return -ENOMEM;
+
+ v3d->pdev = pdev;
+
+ v3d->regs = vc4_ioremap_regs(pdev, 0);
+ if (IS_ERR(v3d->regs))
+ return PTR_ERR(v3d->regs);
+
+ vc4->v3d = v3d;
+
+ ret = vc4_v3d_set_power(vc4, true);
+ if (ret)
+ return ret;
+
+ if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
+ DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
+ V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
+ return -EINVAL;
+ }
+
+ /* Reset the binner overflow address/size at setup, to be sure
+ * we don't reuse an old one.
+ */
+ V3D_WRITE(V3D_BPOA, 0);
+ V3D_WRITE(V3D_BPOS, 0);
+
+ vc4_v3d_init_hw(drm);
+
+ ret = drm_irq_install(drm, platform_get_irq(pdev, 0));
+ if (ret) {
+ DRM_ERROR("Failed to install IRQ handler\n");
+ return ret;
+ }
+
+ return 0;
+}
+
+static void vc4_v3d_unbind(struct device *dev, struct device *master,
+ void *data)
+{
+ struct drm_device *drm = dev_get_drvdata(master);
+ struct vc4_dev *vc4 = to_vc4_dev(drm);
+
+ drm_irq_uninstall(drm);
+
+ /* Disable the binner's overflow memory address, so the next
+ * driver probe (if any) doesn't try to reuse our old
+ * allocation.
+ */
+ V3D_WRITE(V3D_BPOA, 0);
+ V3D_WRITE(V3D_BPOS, 0);
+
+ vc4_v3d_set_power(vc4, false);
+
+ vc4->v3d = NULL;
+}
+
+static const struct component_ops vc4_v3d_ops = {
+ .bind = vc4_v3d_bind,
+ .unbind = vc4_v3d_unbind,
+};
+
+static int vc4_v3d_dev_probe(struct platform_device *pdev)
+{
+ return component_add(&pdev->dev, &vc4_v3d_ops);
+}
+
+static int vc4_v3d_dev_remove(struct platform_device *pdev)
+{
+ component_del(&pdev->dev, &vc4_v3d_ops);
+ return 0;
+}
+
+static const struct of_device_id vc4_v3d_dt_match[] = {
+ { .compatible = "brcm,vc4-v3d" },
+ {}
+};
+
+struct platform_driver vc4_v3d_driver = {
+ .probe = vc4_v3d_dev_probe,
+ .remove = vc4_v3d_dev_remove,
+ .driver = {
+ .name = "vc4_v3d",
+ .of_match_table = vc4_v3d_dt_match,
+ },
+};
--- /dev/null
+++ b/drivers/gpu/drm/vc4/vc4_validate.c
@@ -0,0 +1,958 @@
+/*
+ * Copyright © 2014 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Command list validator for VC4.
+ *
+ * The VC4 has no IOMMU between it and system memory. So, a user with
+ * access to execute command lists could escalate privilege by
+ * overwriting system memory (drawing to it as a framebuffer) or
+ * reading system memory it shouldn't (reading it as a texture, or
+ * uniform data, or vertex data).
+ *
+ * This validates command lists to ensure that all accesses are within
+ * the bounds of the GEM objects referenced. It explicitly whitelists
+ * packets, and looks at the offsets in any address fields to make
+ * sure they're constrained within the BOs they reference.
+ *
+ * Note that because of the validation that's happening anyway, this
+ * is where GEM relocation processing happens.
+ */
+
+#include "uapi/drm/vc4_drm.h"
+#include "vc4_drv.h"
+#include "vc4_packet.h"
+
+#define VALIDATE_ARGS \
+ struct vc4_exec_info *exec, \
+ void *validated, \
+ void *untrusted
+
+
+/** Return the width in pixels of a 64-byte microtile. */
+static uint32_t
+utile_width(int cpp)
+{
+ switch (cpp) {
+ case 1:
+ case 2:
+ return 8;
+ case 4:
+ return 4;
+ case 8:
+ return 2;
+ default:
+ DRM_ERROR("unknown cpp: %d\n", cpp);
+ return 1;
+ }
+}
+
+/** Return the height in pixels of a 64-byte microtile. */
+static uint32_t
+utile_height(int cpp)
+{
+ switch (cpp) {
+ case 1:
+ return 8;
+ case 2:
+ case 4:
+ case 8:
+ return 4;
+ default:
+ DRM_ERROR("unknown cpp: %d\n", cpp);
+ return 1;
+ }
+}
+
+/**
+ * The texture unit decides what tiling format a particular miplevel is using
+ * this function, so we lay out our miptrees accordingly.
+ */
+static bool
+size_is_lt(uint32_t width, uint32_t height, int cpp)
+{
+ return (width <= 4 * utile_width(cpp) ||
+ height <= 4 * utile_height(cpp));
+}
+
+bool
+vc4_use_bo(struct vc4_exec_info *exec,
+ uint32_t hindex,
+ enum vc4_bo_mode mode,
+ struct drm_gem_cma_object **obj)
+{
+ *obj = NULL;
+
+ if (hindex >= exec->bo_count) {
+ DRM_ERROR("BO index %d greater than BO count %d\n",
+ hindex, exec->bo_count);
+ return false;
+ }
+
+ if (exec->bo[hindex].mode != mode) {
+ if (exec->bo[hindex].mode == VC4_MODE_UNDECIDED) {
+ exec->bo[hindex].mode = mode;
+ } else {
+ DRM_ERROR("BO index %d reused with mode %d vs %d\n",
+ hindex, exec->bo[hindex].mode, mode);
+ return false;
+ }
+ }
+
+ *obj = exec->bo[hindex].bo;
+ return true;
+}
+
+static bool
+vc4_use_handle(struct vc4_exec_info *exec,
+ uint32_t gem_handles_packet_index,
+ enum vc4_bo_mode mode,
+ struct drm_gem_cma_object **obj)
+{
+ return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index],
+ mode, obj);
+}
+
+static uint32_t
+gl_shader_rec_size(uint32_t pointer_bits)
+{
+ uint32_t attribute_count = pointer_bits & 7;
+ bool extended = pointer_bits & 8;
+
+ if (attribute_count == 0)
+ attribute_count = 8;
+
+ if (extended)
+ return 100 + attribute_count * 4;
+ else
+ return 36 + attribute_count * 8;
+}
+
+bool
+vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo,
+ uint32_t offset, uint8_t tiling_format,
+ uint32_t width, uint32_t height, uint8_t cpp)
+{
+ uint32_t aligned_width, aligned_height, stride, size;
+ uint32_t utile_w = utile_width(cpp);
+ uint32_t utile_h = utile_height(cpp);
+
+ /* The shaded vertex format stores signed 12.4 fixed point
+ * (-2048,2047) offsets from the viewport center, so we should
+ * never have a render target larger than 4096. The texture
+ * unit can only sample from 2048x2048, so it's even more
+ * restricted. This lets us avoid worrying about overflow in
+ * our math.
+ */
+ if (width > 4096 || height > 4096) {
+ DRM_ERROR("Surface dimesions (%d,%d) too large", width, height);
+ return false;
+ }
+
+ switch (tiling_format) {
+ case VC4_TILING_FORMAT_LINEAR:
+ aligned_width = round_up(width, utile_w);
+ aligned_height = height;
+ break;
+ case VC4_TILING_FORMAT_T:
+ aligned_width = round_up(width, utile_w * 8);
+ aligned_height = round_up(height, utile_h * 8);
+ break;
+ case VC4_TILING_FORMAT_LT:
+ aligned_width = round_up(width, utile_w);
+ aligned_height = round_up(height, utile_h);
+ break;
+ default:
+ DRM_ERROR("buffer tiling %d unsupported\n", tiling_format);
+ return false;
+ }
+
+ stride = aligned_width * cpp;
+ size = stride * aligned_height;
+
+ if (size + offset < size ||
+ size + offset > fbo->base.size) {
+ DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %d)\n",
+ width, height,
+ aligned_width, aligned_height,
+ size, offset, fbo->base.size);
+ return false;
+ }
+
+ return true;
+}
+
+static int
+validate_flush_all(VALIDATE_ARGS)
+{
+ if (exec->found_increment_semaphore_packet) {
+ DRM_ERROR("VC4_PACKET_FLUSH_ALL after "
+ "VC4_PACKET_INCREMENT_SEMAPHORE\n");
+ return -EINVAL;
+ }
+
+ return 0;
+}
+
+static int
+validate_start_tile_binning(VALIDATE_ARGS)
+{
+ if (exec->found_start_tile_binning_packet) {
+ DRM_ERROR("Duplicate VC4_PACKET_START_TILE_BINNING\n");
+ return -EINVAL;
+ }
+ exec->found_start_tile_binning_packet = true;
+
+ if (!exec->found_tile_binning_mode_config_packet) {
+ DRM_ERROR("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
+ return -EINVAL;
+ }
+
+ return 0;
+}
+
+static int
+validate_increment_semaphore(VALIDATE_ARGS)
+{
+ if (exec->found_increment_semaphore_packet) {
+ DRM_ERROR("Duplicate VC4_PACKET_INCREMENT_SEMAPHORE\n");
+ return -EINVAL;
+ }
+ exec->found_increment_semaphore_packet = true;
+
+ /* Once we've found the semaphore increment, there should be one FLUSH
+ * then the end of the command list. The FLUSH actually triggers the
+ * increment, so we only need to make sure there
+ */
+
+ return 0;
+}
+
+static int
+validate_indexed_prim_list(VALIDATE_ARGS)
+{
+ struct drm_gem_cma_object *ib;
+ uint32_t length = *(uint32_t *)(untrusted + 1);
+ uint32_t offset = *(uint32_t *)(untrusted + 5);
+ uint32_t max_index = *(uint32_t *)(untrusted + 9);
+ uint32_t index_size = (*(uint8_t *)(untrusted + 0) >> 4) ? 2 : 1;
+ struct vc4_shader_state *shader_state;
+
+ if (exec->found_increment_semaphore_packet) {
+ DRM_ERROR("Drawing after VC4_PACKET_INCREMENT_SEMAPHORE\n");
+ return -EINVAL;
+ }
+
+ /* Check overflow condition */
+ if (exec->shader_state_count == 0) {
+ DRM_ERROR("shader state must precede primitives\n");
+ return -EINVAL;
+ }
+ shader_state = &exec->shader_state[exec->shader_state_count - 1];
+
+ if (max_index > shader_state->max_index)
+ shader_state->max_index = max_index;
+
+ if (!vc4_use_handle(exec, 0, VC4_MODE_RENDER, &ib))
+ return -EINVAL;
+
+ if (offset > ib->base.size ||
+ (ib->base.size - offset) / index_size < length) {
+ DRM_ERROR("IB access overflow (%d + %d*%d > %d)\n",
+ offset, length, index_size, ib->base.size);
+ return -EINVAL;
+ }
+
+ *(uint32_t *)(validated + 5) = ib->paddr + offset;
+
+ return 0;
+}
+
+static int
+validate_gl_array_primitive(VALIDATE_ARGS)
+{
+ uint32_t length = *(uint32_t *)(untrusted + 1);
+ uint32_t base_index = *(uint32_t *)(untrusted + 5);
+ uint32_t max_index;
+ struct vc4_shader_state *shader_state;
+
+ if (exec->found_increment_semaphore_packet) {
+ DRM_ERROR("Drawing after VC4_PACKET_INCREMENT_SEMAPHORE\n");
+ return -EINVAL;
+ }
+
+ /* Check overflow condition */
+ if (exec->shader_state_count == 0) {
+ DRM_ERROR("shader state must precede primitives\n");
+ return -EINVAL;
+ }
+ shader_state = &exec->shader_state[exec->shader_state_count - 1];
+
+ if (length + base_index < length) {
+ DRM_ERROR("primitive vertex count overflow\n");
+ return -EINVAL;
+ }
+ max_index = length + base_index - 1;
+
+ if (max_index > shader_state->max_index)
+ shader_state->max_index = max_index;
+
+ return 0;
+}
+
+static int
+validate_gl_shader_state(VALIDATE_ARGS)
+{
+ uint32_t i = exec->shader_state_count++;
+
+ if (i >= exec->shader_state_size) {
+ DRM_ERROR("More requests for shader states than declared\n");
+ return -EINVAL;
+ }
+
+ exec->shader_state[i].packet = VC4_PACKET_GL_SHADER_STATE;
+ exec->shader_state[i].addr = *(uint32_t *)untrusted;
+ exec->shader_state[i].max_index = 0;
+
+ if (exec->shader_state[i].addr & ~0xf) {
+ DRM_ERROR("high bits set in GL shader rec reference\n");
+ return -EINVAL;
+ }
+
+ *(uint32_t *)validated = (exec->shader_rec_p +
+ exec->shader_state[i].addr);
+
+ exec->shader_rec_p +=
+ roundup(gl_shader_rec_size(exec->shader_state[i].addr), 16);
+
+ return 0;
+}
+
+static int
+validate_nv_shader_state(VALIDATE_ARGS)
+{
+ uint32_t i = exec->shader_state_count++;
+
+ if (i >= exec->shader_state_size) {
+ DRM_ERROR("More requests for shader states than declared\n");
+ return -EINVAL;
+ }
+
+ exec->shader_state[i].packet = VC4_PACKET_NV_SHADER_STATE;
+ exec->shader_state[i].addr = *(uint32_t *)untrusted;
+
+ if (exec->shader_state[i].addr & 15) {
+ DRM_ERROR("NV shader state address 0x%08x misaligned\n",
+ exec->shader_state[i].addr);
+ return -EINVAL;
+ }
+
+ *(uint32_t *)validated = (exec->shader_state[i].addr +
+ exec->shader_rec_p);
+
+ return 0;
+}
+
+static int
+validate_tile_binning_config(VALIDATE_ARGS)
+{
+ struct drm_device *dev = exec->exec_bo->base.dev;
+ uint8_t flags;
+ uint32_t tile_state_size, tile_alloc_size;
+ uint32_t tile_count;
+
+ if (exec->found_tile_binning_mode_config_packet) {
+ DRM_ERROR("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
+ return -EINVAL;
+ }
+ exec->found_tile_binning_mode_config_packet = true;
+
+ exec->bin_tiles_x = *(uint8_t *)(untrusted + 12);
+ exec->bin_tiles_y = *(uint8_t *)(untrusted + 13);
+ tile_count = exec->bin_tiles_x * exec->bin_tiles_y;
+ flags = *(uint8_t *)(untrusted + 14);
+
+ if (exec->bin_tiles_x == 0 ||
+ exec->bin_tiles_y == 0) {
+ DRM_ERROR("Tile binning config of %dx%d too small\n",
+ exec->bin_tiles_x, exec->bin_tiles_y);
+ return -EINVAL;
+ }
+
+ if (flags & (VC4_BIN_CONFIG_DB_NON_MS |
+ VC4_BIN_CONFIG_TILE_BUFFER_64BIT |
+ VC4_BIN_CONFIG_MS_MODE_4X)) {
+ DRM_ERROR("unsupported bining config flags 0x%02x\n", flags);
+ return -EINVAL;
+ }
+
+ /* The tile state data array is 48 bytes per tile, and we put it at
+ * the start of a BO containing both it and the tile alloc.
+ */
+ tile_state_size = 48 * tile_count;
+
+ /* Since the tile alloc array will follow us, align. */
+ exec->tile_alloc_offset = roundup(tile_state_size, 4096);
+
+ *(uint8_t *)(validated + 14) =
+ ((flags & ~(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK |
+ VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK)) |
+ VC4_BIN_CONFIG_AUTO_INIT_TSDA |
+ VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32,
+ VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE) |
+ VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128,
+ VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE));
+
+ /* Initial block size. */
+ tile_alloc_size = 32 * tile_count;
+
+ /*
+ * The initial allocation gets rounded to the next 256 bytes before
+ * the hardware starts fulfilling further allocations.
+ */
+ tile_alloc_size = roundup(tile_alloc_size, 256);
+
+ /* Add space for the extra allocations. This is what gets used first,
+ * before overflow memory. It must have at least 4096 bytes, but we
+ * want to avoid overflow memory usage if possible.
+ */
+ tile_alloc_size += 1024 * 1024;
+
+ exec->tile_bo = &vc4_bo_create(dev, exec->tile_alloc_offset +
+ tile_alloc_size)->base;
+ if (!exec->tile_bo)
+ return -ENOMEM;
+ list_add_tail(&to_vc4_bo(&exec->tile_bo->base)->unref_head,
+ &exec->unref_list);
+
+ /* tile alloc address. */
+ *(uint32_t *)(validated + 0) = (exec->tile_bo->paddr +
+ exec->tile_alloc_offset);
+ /* tile alloc size. */
+ *(uint32_t *)(validated + 4) = tile_alloc_size;
+ /* tile state address. */
+ *(uint32_t *)(validated + 8) = exec->tile_bo->paddr;
+
+ return 0;
+}
+
+static int
+validate_gem_handles(VALIDATE_ARGS)
+{
+ memcpy(exec->bo_index, untrusted, sizeof(exec->bo_index));
+ return 0;
+}
+
+#define VC4_DEFINE_PACKET(packet, name, func) \
+ [packet] = { packet ## _SIZE, name, func }
+
+static const struct cmd_info {
+ uint16_t len;
+ const char *name;
+ int (*func)(struct vc4_exec_info *exec, void *validated,
+ void *untrusted);
+} cmd_info[] = {
+ VC4_DEFINE_PACKET(VC4_PACKET_HALT, "halt", NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_NOP, "nop", NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, "flush", NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, "flush all state", validate_flush_all),
+ VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING, "start tile binning", validate_start_tile_binning),
+ VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE, "increment semaphore", validate_increment_semaphore),
+
+ VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE, "Indexed Primitive List", validate_indexed_prim_list),
+
+ VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE, "Vertex Array Primitives", validate_gl_array_primitive),
+
+ /* This is only used by clipped primitives (packets 48 and 49), which
+ * we don't support parsing yet.
+ */
+ VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, "primitive list format", NULL),
+
+ VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, "GL Shader State", validate_gl_shader_state),
+ VC4_DEFINE_PACKET(VC4_PACKET_NV_SHADER_STATE, "NV Shader State", validate_nv_shader_state),
+
+ VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, "configuration bits", NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, "flat shade flags", NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, "point size", NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, "line width", NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, "RHT X boundary", NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, "Depth Offset", NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, "Clip Window", NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, "Viewport Offset", NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, "Clipper XY Scaling", NULL),
+ /* Note: The docs say this was also 105, but it was 106 in the
+ * initial userland code drop.
+ */
+ VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, "Clipper Z Scale and Offset", NULL),
+
+ VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG, "tile binning configuration", validate_tile_binning_config),
+
+ VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, "GEM handles", validate_gem_handles),
+};
+
+int
+vc4_validate_bin_cl(struct drm_device *dev,
+ void *validated,
+ void *unvalidated,
+ struct vc4_exec_info *exec)
+{
+ uint32_t len = exec->args->bin_cl_size;
+ uint32_t dst_offset = 0;
+ uint32_t src_offset = 0;
+
+ while (src_offset < len) {
+ void *dst_pkt = validated + dst_offset;
+ void *src_pkt = unvalidated + src_offset;
+ u8 cmd = *(uint8_t *)src_pkt;
+ const struct cmd_info *info;
+
+ if (cmd > ARRAY_SIZE(cmd_info)) {
+ DRM_ERROR("0x%08x: packet %d out of bounds\n",
+ src_offset, cmd);
+ return -EINVAL;
+ }
+
+ info = &cmd_info[cmd];
+ if (!info->name) {
+ DRM_ERROR("0x%08x: packet %d invalid\n",
+ src_offset, cmd);
+ return -EINVAL;
+ }
+
+#if 0
+ DRM_INFO("0x%08x: packet %d (%s) size %d processing...\n",
+ src_offset, cmd, info->name, info->len);
+#endif
+
+ if (src_offset + info->len > len) {
+ DRM_ERROR("0x%08x: packet %d (%s) length 0x%08x "
+ "exceeds bounds (0x%08x)\n",
+ src_offset, cmd, info->name, info->len,
+ src_offset + len);
+ return -EINVAL;
+ }
+
+ if (cmd != VC4_PACKET_GEM_HANDLES)
+ memcpy(dst_pkt, src_pkt, info->len);
+
+ if (info->func && info->func(exec,
+ dst_pkt + 1,
+ src_pkt + 1)) {
+ DRM_ERROR("0x%08x: packet %d (%s) failed to "
+ "validate\n",
+ src_offset, cmd, info->name);
+ return -EINVAL;
+ }
+
+ src_offset += info->len;
+ /* GEM handle loading doesn't produce HW packets. */
+ if (cmd != VC4_PACKET_GEM_HANDLES)
+ dst_offset += info->len;
+
+ /* When the CL hits halt, it'll stop reading anything else. */
+ if (cmd == VC4_PACKET_HALT)
+ break;
+ }
+
+ exec->ct0ea = exec->ct0ca + dst_offset;
+
+ if (!exec->found_start_tile_binning_packet) {
+ DRM_ERROR("Bin CL missing VC4_PACKET_START_TILE_BINNING\n");
+ return -EINVAL;
+ }
+
+ if (!exec->found_increment_semaphore_packet) {
+ DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE\n");
+ return -EINVAL;
+ }
+
+ return 0;
+}
+
+static bool
+reloc_tex(struct vc4_exec_info *exec,
+ void *uniform_data_u,
+ struct vc4_texture_sample_info *sample,
+ uint32_t texture_handle_index)
+
+{
+ struct drm_gem_cma_object *tex;
+ uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]);
+ uint32_t p1 = *(uint32_t *)(uniform_data_u + sample->p_offset[1]);
+ uint32_t p2 = (sample->p_offset[2] != ~0 ?
+ *(uint32_t *)(uniform_data_u + sample->p_offset[2]) : 0);
+ uint32_t p3 = (sample->p_offset[3] != ~0 ?
+ *(uint32_t *)(uniform_data_u + sample->p_offset[3]) : 0);
+ uint32_t *validated_p0 = exec->uniforms_v + sample->p_offset[0];
+ uint32_t offset = p0 & VC4_TEX_P0_OFFSET_MASK;
+ uint32_t miplevels = VC4_GET_FIELD(p0, VC4_TEX_P0_MIPLVLS);
+ uint32_t width = VC4_GET_FIELD(p1, VC4_TEX_P1_WIDTH);
+ uint32_t height = VC4_GET_FIELD(p1, VC4_TEX_P1_HEIGHT);
+ uint32_t cpp, tiling_format, utile_w, utile_h;
+ uint32_t i;
+ uint32_t cube_map_stride = 0;
+ enum vc4_texture_data_type type;
+
+ if (!vc4_use_bo(exec, texture_handle_index, VC4_MODE_RENDER, &tex))
+ return false;
+
+ if (sample->is_direct) {
+ uint32_t remaining_size = tex->base.size - p0;
+ if (p0 > tex->base.size - 4) {
+ DRM_ERROR("UBO offset greater than UBO size\n");
+ goto fail;
+ }
+ if (p1 > remaining_size - 4) {
+ DRM_ERROR("UBO clamp would allow reads outside of UBO\n");
+ goto fail;
+ }
+ *validated_p0 = tex->paddr + p0;
+ return true;
+ }
+
+ if (width == 0)
+ width = 2048;
+ if (height == 0)
+ height = 2048;
+
+ if (p0 & VC4_TEX_P0_CMMODE_MASK) {
+ if (VC4_GET_FIELD(p2, VC4_TEX_P2_PTYPE) ==
+ VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE)
+ cube_map_stride = p2 & VC4_TEX_P2_CMST_MASK;
+ if (VC4_GET_FIELD(p3, VC4_TEX_P2_PTYPE) ==
+ VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) {
+ if (cube_map_stride) {
+ DRM_ERROR("Cube map stride set twice\n");
+ goto fail;
+ }
+
+ cube_map_stride = p3 & VC4_TEX_P2_CMST_MASK;
+ }
+ if (!cube_map_stride) {
+ DRM_ERROR("Cube map stride not set\n");
+ goto fail;
+ }
+ }
+
+ type = (VC4_GET_FIELD(p0, VC4_TEX_P0_TYPE) |
+ (VC4_GET_FIELD(p1, VC4_TEX_P1_TYPE4) << 4));
+
+ switch (type) {
+ case VC4_TEXTURE_TYPE_RGBA8888:
+ case VC4_TEXTURE_TYPE_RGBX8888:
+ case VC4_TEXTURE_TYPE_RGBA32R:
+ cpp = 4;
+ break;
+ case VC4_TEXTURE_TYPE_RGBA4444:
+ case VC4_TEXTURE_TYPE_RGBA5551:
+ case VC4_TEXTURE_TYPE_RGB565:
+ case VC4_TEXTURE_TYPE_LUMALPHA:
+ case VC4_TEXTURE_TYPE_S16F:
+ case VC4_TEXTURE_TYPE_S16:
+ cpp = 2;
+ break;
+ case VC4_TEXTURE_TYPE_LUMINANCE:
+ case VC4_TEXTURE_TYPE_ALPHA:
+ case VC4_TEXTURE_TYPE_S8:
+ cpp = 1;
+ break;
+ case VC4_TEXTURE_TYPE_ETC1:
+ case VC4_TEXTURE_TYPE_BW1:
+ case VC4_TEXTURE_TYPE_A4:
+ case VC4_TEXTURE_TYPE_A1:
+ case VC4_TEXTURE_TYPE_RGBA64:
+ case VC4_TEXTURE_TYPE_YUV422R:
+ default:
+ DRM_ERROR("Texture format %d unsupported\n", type);
+ goto fail;
+ }
+ utile_w = utile_width(cpp);
+ utile_h = utile_height(cpp);
+
+ if (type == VC4_TEXTURE_TYPE_RGBA32R) {
+ tiling_format = VC4_TILING_FORMAT_LINEAR;
+ } else {
+ if (size_is_lt(width, height, cpp))
+ tiling_format = VC4_TILING_FORMAT_LT;
+ else
+ tiling_format = VC4_TILING_FORMAT_T;
+ }
+
+ if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5,
+ tiling_format, width, height, cpp)) {
+ goto fail;
+ }
+
+ /* The mipmap levels are stored before the base of the texture. Make
+ * sure there is actually space in the BO.
+ */
+ for (i = 1; i <= miplevels; i++) {
+ uint32_t level_width = max(width >> i, 1u);
+ uint32_t level_height = max(height >> i, 1u);
+ uint32_t aligned_width, aligned_height;
+ uint32_t level_size;
+
+ /* Once the levels get small enough, they drop from T to LT. */
+ if (tiling_format == VC4_TILING_FORMAT_T &&
+ size_is_lt(level_width, level_height, cpp)) {
+ tiling_format = VC4_TILING_FORMAT_LT;
+ }
+
+ switch (tiling_format) {
+ case VC4_TILING_FORMAT_T:
+ aligned_width = round_up(level_width, utile_w * 8);
+ aligned_height = round_up(level_height, utile_h * 8);
+ break;
+ case VC4_TILING_FORMAT_LT:
+ aligned_width = round_up(level_width, utile_w);
+ aligned_height = round_up(level_height, utile_h);
+ break;
+ default:
+ aligned_width = round_up(level_width, utile_w);
+ aligned_height = level_height;
+ break;
+ }
+
+ level_size = aligned_width * cpp * aligned_height;
+
+ if (offset < level_size) {
+ DRM_ERROR("Level %d (%dx%d -> %dx%d) size %db "
+ "overflowed buffer bounds (offset %d)\n",
+ i, level_width, level_height,
+ aligned_width, aligned_height,
+ level_size, offset);
+ goto fail;
+ }
+
+ offset -= level_size;
+ }
+
+ *validated_p0 = tex->paddr + p0;
+
+ return true;
+ fail:
+ DRM_INFO("Texture p0 at %d: 0x%08x\n", sample->p_offset[0], p0);
+ DRM_INFO("Texture p1 at %d: 0x%08x\n", sample->p_offset[1], p1);
+ DRM_INFO("Texture p2 at %d: 0x%08x\n", sample->p_offset[2], p2);
+ DRM_INFO("Texture p3 at %d: 0x%08x\n", sample->p_offset[3], p3);
+ return false;
+}
+
+static int
+validate_shader_rec(struct drm_device *dev,
+ struct vc4_exec_info *exec,
+ struct vc4_shader_state *state)
+{
+ uint32_t *src_handles;
+ void *pkt_u, *pkt_v;
+ enum shader_rec_reloc_type {
+ RELOC_CODE,
+ RELOC_VBO,
+ };
+ struct shader_rec_reloc {
+ enum shader_rec_reloc_type type;
+ uint32_t offset;
+ };
+ static const struct shader_rec_reloc gl_relocs[] = {
+ { RELOC_CODE, 4 }, /* fs */
+ { RELOC_CODE, 16 }, /* vs */
+ { RELOC_CODE, 28 }, /* cs */
+ };
+ static const struct shader_rec_reloc nv_relocs[] = {
+ { RELOC_CODE, 4 }, /* fs */
+ { RELOC_VBO, 12 }
+ };
+ const struct shader_rec_reloc *relocs;
+ struct drm_gem_cma_object *bo[ARRAY_SIZE(gl_relocs) + 8];
+ uint32_t nr_attributes = 0, nr_fixed_relocs, nr_relocs, packet_size;
+ int i;
+ struct vc4_validated_shader_info *validated_shader;
+
+ if (state->packet == VC4_PACKET_NV_SHADER_STATE) {
+ relocs = nv_relocs;
+ nr_fixed_relocs = ARRAY_SIZE(nv_relocs);
+
+ packet_size = 16;
+ } else {
+ relocs = gl_relocs;
+ nr_fixed_relocs = ARRAY_SIZE(gl_relocs);
+
+ nr_attributes = state->addr & 0x7;
+ if (nr_attributes == 0)
+ nr_attributes = 8;
+ packet_size = gl_shader_rec_size(state->addr);
+ }
+ nr_relocs = nr_fixed_relocs + nr_attributes;
+
+ if (nr_relocs * 4 > exec->shader_rec_size) {
+ DRM_ERROR("overflowed shader recs reading %d handles "
+ "from %d bytes left\n",
+ nr_relocs, exec->shader_rec_size);
+ return -EINVAL;
+ }
+ src_handles = exec->shader_rec_u;
+ exec->shader_rec_u += nr_relocs * 4;
+ exec->shader_rec_size -= nr_relocs * 4;
+
+ if (packet_size > exec->shader_rec_size) {
+ DRM_ERROR("overflowed shader recs copying %db packet "
+ "from %d bytes left\n",
+ packet_size, exec->shader_rec_size);
+ return -EINVAL;
+ }
+ pkt_u = exec->shader_rec_u;
+ pkt_v = exec->shader_rec_v;
+ memcpy(pkt_v, pkt_u, packet_size);
+ exec->shader_rec_u += packet_size;
+ /* Shader recs have to be aligned to 16 bytes (due to the attribute
+ * flags being in the low bytes), so round the next validated shader
+ * rec address up. This should be safe, since we've got so many
+ * relocations in a shader rec packet.
+ */
+ BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4);
+ exec->shader_rec_v += roundup(packet_size, 16);
+ exec->shader_rec_size -= packet_size;
+
+ for (i = 0; i < nr_relocs; i++) {
+ enum vc4_bo_mode mode;
+
+ if (i < nr_fixed_relocs && relocs[i].type == RELOC_CODE)
+ mode = VC4_MODE_SHADER;
+ else
+ mode = VC4_MODE_RENDER;
+
+ if (!vc4_use_bo(exec, src_handles[i], mode, &bo[i])) {
+ return false;
+ }
+ }
+
+ for (i = 0; i < nr_fixed_relocs; i++) {
+ uint32_t o = relocs[i].offset;
+ uint32_t src_offset = *(uint32_t *)(pkt_u + o);
+ uint32_t *texture_handles_u;
+ void *uniform_data_u;
+ uint32_t tex;
+
+ *(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset;
+
+ switch (relocs[i].type) {
+ case RELOC_CODE:
+ if (src_offset != 0) {
+ DRM_ERROR("Shaders must be at offset 0 of "
+ "the BO.\n");
+ goto fail;
+ }
+
+ validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader;
+ if (!validated_shader)
+ goto fail;
+
+ if (validated_shader->uniforms_src_size >
+ exec->uniforms_size) {
+ DRM_ERROR("Uniforms src buffer overflow\n");
+ goto fail;
+ }
+
+ texture_handles_u = exec->uniforms_u;
+ uniform_data_u = (texture_handles_u +
+ validated_shader->num_texture_samples);
+
+ memcpy(exec->uniforms_v, uniform_data_u,
+ validated_shader->uniforms_size);
+
+ for (tex = 0;
+ tex < validated_shader->num_texture_samples;
+ tex++) {
+ if (!reloc_tex(exec,
+ uniform_data_u,
+ &validated_shader->texture_samples[tex],
+ texture_handles_u[tex])) {
+ goto fail;
+ }
+ }
+
+ *(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p;
+
+ exec->uniforms_u += validated_shader->uniforms_src_size;
+ exec->uniforms_v += validated_shader->uniforms_size;
+ exec->uniforms_p += validated_shader->uniforms_size;
+
+ break;
+
+ case RELOC_VBO:
+ break;
+ }
+ }
+
+ for (i = 0; i < nr_attributes; i++) {
+ struct drm_gem_cma_object *vbo = bo[nr_fixed_relocs + i];
+ uint32_t o = 36 + i * 8;
+ uint32_t offset = *(uint32_t *)(pkt_u + o + 0);
+ uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1;
+ uint32_t stride = *(uint8_t *)(pkt_u + o + 5);
+ uint32_t max_index;
+
+ if (state->addr & 0x8)
+ stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff;
+
+ if (vbo->base.size < offset ||
+ vbo->base.size - offset < attr_size) {
+ DRM_ERROR("BO offset overflow (%d + %d > %d)\n",
+ offset, attr_size, vbo->base.size);
+ return -EINVAL;
+ }
+
+ if (stride != 0) {
+ max_index = ((vbo->base.size - offset - attr_size) /
+ stride);
+ if (state->max_index > max_index) {
+ DRM_ERROR("primitives use index %d out of supplied %d\n",
+ state->max_index, max_index);
+ return -EINVAL;
+ }
+ }
+
+ *(uint32_t *)(pkt_v + o) = vbo->paddr + offset;
+ }
+
+ return 0;
+
+fail:
+ return -EINVAL;
+}
+
+int
+vc4_validate_shader_recs(struct drm_device *dev,
+ struct vc4_exec_info *exec)
+{
+ uint32_t i;
+ int ret = 0;
+
+ for (i = 0; i < exec->shader_state_count; i++) {
+ ret = validate_shader_rec(dev, exec, &exec->shader_state[i]);
+ if (ret)
+ return ret;
+ }
+
+ return ret;
+}
--- /dev/null
+++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
@@ -0,0 +1,521 @@
+/*
+ * Copyright © 2014 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * DOC: Shader validator for VC4.
+ *
+ * The VC4 has no IOMMU between it and system memory. So, a user with access
+ * to execute shaders could escalate privilege by overwriting system memory
+ * (using the VPM write address register in the general-purpose DMA mode) or
+ * reading system memory it shouldn't (reading it as a texture, or uniform
+ * data, or vertex data).
+ *
+ * This walks over a shader starting from some offset within a BO, ensuring
+ * that its accesses are appropriately bounded, and recording how many texture
+ * accesses are made and where so that we can do relocations for them in the
+ * uniform stream.
+ *
+ * The kernel API has shaders stored in user-mapped BOs. The BOs will be
+ * forcibly unmapped from the process before validation, and any cache of
+ * validated state will be flushed if the mapping is faulted back in.
+ *
+ * Storing the shaders in BOs means that the validation process will be slow
+ * due to uncached reads, but since shaders are long-lived and shader BOs are
+ * never actually modified, this shouldn't be a problem.
+ */
+
+#include "vc4_drv.h"
+#include "vc4_qpu_defines.h"
+
+struct vc4_shader_validation_state {
+ struct vc4_texture_sample_info tmu_setup[2];
+ int tmu_write_count[2];
+
+ /* For registers that were last written to by a MIN instruction with
+ * one argument being a uniform, the address of the uniform.
+ * Otherwise, ~0.
+ *
+ * This is used for the validation of direct address memory reads.
+ */
+ uint32_t live_min_clamp_offsets[32 + 32 + 4];
+ bool live_max_clamp_regs[32 + 32 + 4];
+};
+
+static uint32_t
+waddr_to_live_reg_index(uint32_t waddr, bool is_b)
+{
+ if (waddr < 32) {
+ if (is_b)
+ return 32 + waddr;
+ else
+ return waddr;
+ } else if (waddr <= QPU_W_ACC3) {
+
+ return 64 + waddr - QPU_W_ACC0;
+ } else {
+ return ~0;
+ }
+}
+
+static uint32_t
+raddr_add_a_to_live_reg_index(uint64_t inst)
+{
+ uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
+ uint32_t add_a = QPU_GET_FIELD(inst, QPU_ADD_A);
+ uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
+ uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
+
+ if (add_a == QPU_MUX_A) {
+ return raddr_a;
+ } else if (add_a == QPU_MUX_B && sig != QPU_SIG_SMALL_IMM) {
+ return 32 + raddr_b;
+ } else if (add_a <= QPU_MUX_R3) {
+ return 64 + add_a;
+ } else {
+ return ~0;
+ }
+}
+
+static bool
+is_tmu_submit(uint32_t waddr)
+{
+ return (waddr == QPU_W_TMU0_S ||
+ waddr == QPU_W_TMU1_S);
+}
+
+static bool
+is_tmu_write(uint32_t waddr)
+{
+ return (waddr >= QPU_W_TMU0_S &&
+ waddr <= QPU_W_TMU1_B);
+}
+
+static bool
+record_validated_texture_sample(struct vc4_validated_shader_info *validated_shader,
+ struct vc4_shader_validation_state *validation_state,
+ int tmu)
+{
+ uint32_t s = validated_shader->num_texture_samples;
+ int i;
+ struct vc4_texture_sample_info *temp_samples;
+
+ temp_samples = krealloc(validated_shader->texture_samples,
+ (s + 1) * sizeof(*temp_samples),
+ GFP_KERNEL);
+ if (!temp_samples)
+ return false;
+
+ memcpy(&temp_samples[s],
+ &validation_state->tmu_setup[tmu],
+ sizeof(*temp_samples));
+
+ validated_shader->num_texture_samples = s + 1;
+ validated_shader->texture_samples = temp_samples;
+
+ for (i = 0; i < 4; i++)
+ validation_state->tmu_setup[tmu].p_offset[i] = ~0;
+
+ return true;
+}
+
+static bool
+check_tmu_write(uint64_t inst,
+ struct vc4_validated_shader_info *validated_shader,
+ struct vc4_shader_validation_state *validation_state,
+ bool is_mul)
+{
+ uint32_t waddr = (is_mul ?
+ QPU_GET_FIELD(inst, QPU_WADDR_MUL) :
+ QPU_GET_FIELD(inst, QPU_WADDR_ADD));
+ uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
+ uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
+ int tmu = waddr > QPU_W_TMU0_B;
+ bool submit = is_tmu_submit(waddr);
+ bool is_direct = submit && validation_state->tmu_write_count[tmu] == 0;
+ uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
+
+ if (is_direct) {
+ uint32_t add_b = QPU_GET_FIELD(inst, QPU_ADD_B);
+ uint32_t clamp_reg, clamp_offset;
+
+ if (sig == QPU_SIG_SMALL_IMM) {
+ DRM_ERROR("direct TMU read used small immediate\n");
+ return false;
+ }
+
+ /* Make sure that this texture load is an add of the base
+ * address of the UBO to a clamped offset within the UBO.
+ */
+ if (is_mul ||
+ QPU_GET_FIELD(inst, QPU_OP_ADD) != QPU_A_ADD) {
+ DRM_ERROR("direct TMU load wasn't an add\n");
+ return false;
+ }
+
+ /* We assert that the the clamped address is the first
+ * argument, and the UBO base address is the second argument.
+ * This is arbitrary, but simpler than supporting flipping the
+ * two either way.
+ */
+ clamp_reg = raddr_add_a_to_live_reg_index(inst);
+ if (clamp_reg == ~0) {
+ DRM_ERROR("direct TMU load wasn't clamped\n");
+ return false;
+ }
+
+ clamp_offset = validation_state->live_min_clamp_offsets[clamp_reg];
+ if (clamp_offset == ~0) {
+ DRM_ERROR("direct TMU load wasn't clamped\n");
+ return false;
+ }
+
+ /* Store the clamp value's offset in p1 (see reloc_tex() in
+ * vc4_validate.c).
+ */
+ validation_state->tmu_setup[tmu].p_offset[1] =
+ clamp_offset;
+
+ if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) &&
+ !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF)) {
+ DRM_ERROR("direct TMU load didn't add to a uniform\n");
+ return false;
+ }
+
+ validation_state->tmu_setup[tmu].is_direct = true;
+ } else {
+ if (raddr_a == QPU_R_UNIF || (sig != QPU_SIG_SMALL_IMM &&
+ raddr_b == QPU_R_UNIF)) {
+ DRM_ERROR("uniform read in the same instruction as "
+ "texture setup.\n");
+ return false;
+ }
+ }
+
+ if (validation_state->tmu_write_count[tmu] >= 4) {
+ DRM_ERROR("TMU%d got too many parameters before dispatch\n",
+ tmu);
+ return false;
+ }
+ validation_state->tmu_setup[tmu].p_offset[validation_state->tmu_write_count[tmu]] =
+ validated_shader->uniforms_size;
+ validation_state->tmu_write_count[tmu]++;
+ /* Since direct uses a RADDR uniform reference, it will get counted in
+ * check_instruction_reads()
+ */
+ if (!is_direct)
+ validated_shader->uniforms_size += 4;
+
+ if (submit) {
+ if (!record_validated_texture_sample(validated_shader,
+ validation_state, tmu)) {
+ return false;
+ }
+
+ validation_state->tmu_write_count[tmu] = 0;
+ }
+
+ return true;
+}
+
+static bool
+check_register_write(uint64_t inst,
+ struct vc4_validated_shader_info *validated_shader,
+ struct vc4_shader_validation_state *validation_state,
+ bool is_mul)
+{
+ uint32_t waddr = (is_mul ?
+ QPU_GET_FIELD(inst, QPU_WADDR_MUL) :
+ QPU_GET_FIELD(inst, QPU_WADDR_ADD));
+
+ switch (waddr) {
+ case QPU_W_UNIFORMS_ADDRESS:
+ /* XXX: We'll probably need to support this for reladdr, but
+ * it's definitely a security-related one.
+ */
+ DRM_ERROR("uniforms address load unsupported\n");
+ return false;
+
+ case QPU_W_TLB_COLOR_MS:
+ case QPU_W_TLB_COLOR_ALL:
+ case QPU_W_TLB_Z:
+ /* These only interact with the tile buffer, not main memory,
+ * so they're safe.
+ */
+ return true;
+
+ case QPU_W_TMU0_S:
+ case QPU_W_TMU0_T:
+ case QPU_W_TMU0_R:
+ case QPU_W_TMU0_B:
+ case QPU_W_TMU1_S:
+ case QPU_W_TMU1_T:
+ case QPU_W_TMU1_R:
+ case QPU_W_TMU1_B:
+ return check_tmu_write(inst, validated_shader, validation_state,
+ is_mul);
+
+ case QPU_W_HOST_INT:
+ case QPU_W_TMU_NOSWAP:
+ case QPU_W_TLB_ALPHA_MASK:
+ case QPU_W_MUTEX_RELEASE:
+ /* XXX: I haven't thought about these, so don't support them
+ * for now.
+ */
+ DRM_ERROR("Unsupported waddr %d\n", waddr);
+ return false;
+
+ case QPU_W_VPM_ADDR:
+ DRM_ERROR("General VPM DMA unsupported\n");
+ return false;
+
+ case QPU_W_VPM:
+ case QPU_W_VPMVCD_SETUP:
+ /* We allow VPM setup in general, even including VPM DMA
+ * configuration setup, because the (unsafe) DMA can only be
+ * triggered by QPU_W_VPM_ADDR writes.
+ */
+ return true;
+
+ case QPU_W_TLB_STENCIL_SETUP:
+ return true;
+ }
+
+ return true;
+}
+
+static void
+track_live_clamps(uint64_t inst,
+ struct vc4_validated_shader_info *validated_shader,
+ struct vc4_shader_validation_state *validation_state)
+{
+ uint32_t op_add = QPU_GET_FIELD(inst, QPU_OP_ADD);
+ uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD);
+ uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL);
+ uint32_t cond_add = QPU_GET_FIELD(inst, QPU_COND_ADD);
+ uint32_t add_a = QPU_GET_FIELD(inst, QPU_ADD_A);
+ uint32_t add_b = QPU_GET_FIELD(inst, QPU_ADD_B);
+ uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
+ uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
+ uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
+ bool ws = inst & QPU_WS;
+ uint32_t lri_add_a, lri_add, lri_mul;
+ bool add_a_is_min_0;
+
+ /* Check whether OP_ADD's A argumennt comes from a live MAX(x, 0),
+ * before we clear previous live state.
+ */
+ lri_add_a = raddr_add_a_to_live_reg_index(inst);
+ add_a_is_min_0 = (lri_add_a != ~0 &&
+ validation_state->live_max_clamp_regs[lri_add_a]);
+
+ /* Clear live state for registers written by our instruction. */
+ lri_add = waddr_to_live_reg_index(waddr_add, ws);
+ lri_mul = waddr_to_live_reg_index(waddr_mul, !ws);
+ if (lri_mul != ~0) {
+ validation_state->live_max_clamp_regs[lri_mul] = false;
+ validation_state->live_min_clamp_offsets[lri_mul] = ~0;
+ }
+ if (lri_add != ~0) {
+ validation_state->live_max_clamp_regs[lri_add] = false;
+ validation_state->live_min_clamp_offsets[lri_add] = ~0;
+ } else {
+ /* Nothing further to do for live tracking, since only ADDs
+ * generate new live clamp registers.
+ */
+ return;
+ }
+
+ /* Now, handle remaining live clamp tracking for the ADD operation. */
+
+ if (cond_add != QPU_COND_ALWAYS)
+ return;
+
+ if (op_add == QPU_A_MAX) {
+ /* Track live clamps of a value to a minimum of 0 (in either
+ * arg).
+ */
+ if (sig != QPU_SIG_SMALL_IMM || raddr_b != 0 ||
+ (add_a != QPU_MUX_B && add_b != QPU_MUX_B)) {
+ return;
+ }
+
+ validation_state->live_max_clamp_regs[lri_add] = true;
+ } if (op_add == QPU_A_MIN) {
+ /* Track live clamps of a value clamped to a minimum of 0 and
+ * a maximum of some uniform's offset.
+ */
+ if (!add_a_is_min_0)
+ return;
+
+ if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) &&
+ !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF &&
+ sig != QPU_SIG_SMALL_IMM)) {
+ return;
+ }
+
+ validation_state->live_min_clamp_offsets[lri_add] =
+ validated_shader->uniforms_size;
+ }
+}
+
+static bool
+check_instruction_writes(uint64_t inst,
+ struct vc4_validated_shader_info *validated_shader,
+ struct vc4_shader_validation_state *validation_state)
+{
+ uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD);
+ uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL);
+ bool ok;
+
+ if (is_tmu_write(waddr_add) && is_tmu_write(waddr_mul)) {
+ DRM_ERROR("ADD and MUL both set up textures\n");
+ return false;
+ }
+
+ ok = (check_register_write(inst, validated_shader, validation_state, false) &&
+ check_register_write(inst, validated_shader, validation_state, true));
+
+ track_live_clamps(inst, validated_shader, validation_state);
+
+ return ok;
+}
+
+static bool
+check_instruction_reads(uint64_t inst,
+ struct vc4_validated_shader_info *validated_shader)
+{
+ uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
+ uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
+ uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
+
+ if (raddr_a == QPU_R_UNIF ||
+ (raddr_b == QPU_R_UNIF && sig != QPU_SIG_SMALL_IMM)) {
+ /* This can't overflow the uint32_t, because we're reading 8
+ * bytes of instruction to increment by 4 here, so we'd
+ * already be OOM.
+ */
+ validated_shader->uniforms_size += 4;
+ }
+
+ return true;
+}
+
+struct vc4_validated_shader_info *
+vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
+{
+ bool found_shader_end = false;
+ int shader_end_ip = 0;
+ uint32_t ip, max_ip;
+ uint64_t *shader;
+ struct vc4_validated_shader_info *validated_shader;
+ struct vc4_shader_validation_state validation_state;
+ int i;
+
+ memset(&validation_state, 0, sizeof(validation_state));
+
+ for (i = 0; i < 8; i++)
+ validation_state.tmu_setup[i / 4].p_offset[i % 4] = ~0;
+ for (i = 0; i < ARRAY_SIZE(validation_state.live_min_clamp_offsets); i++)
+ validation_state.live_min_clamp_offsets[i] = ~0;
+
+ shader = shader_obj->vaddr;
+ max_ip = shader_obj->base.size / sizeof(uint64_t);
+
+ validated_shader = kcalloc(sizeof(*validated_shader), 1, GFP_KERNEL);
+ if (!validated_shader)
+ return NULL;
+
+ for (ip = 0; ip < max_ip; ip++) {
+ uint64_t inst = shader[ip];
+ uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
+
+ switch (sig) {
+ case QPU_SIG_NONE:
+ case QPU_SIG_WAIT_FOR_SCOREBOARD:
+ case QPU_SIG_SCOREBOARD_UNLOCK:
+ case QPU_SIG_COLOR_LOAD:
+ case QPU_SIG_LOAD_TMU0:
+ case QPU_SIG_LOAD_TMU1:
+ case QPU_SIG_PROG_END:
+ case QPU_SIG_SMALL_IMM:
+ if (!check_instruction_writes(inst, validated_shader,
+ &validation_state)) {
+ DRM_ERROR("Bad write at ip %d\n", ip);
+ goto fail;
+ }
+
+ if (!check_instruction_reads(inst, validated_shader))
+ goto fail;
+
+ if (sig == QPU_SIG_PROG_END) {
+ found_shader_end = true;
+ shader_end_ip = ip;
+ }
+
+ break;
+
+ case QPU_SIG_LOAD_IMM:
+ if (!check_instruction_writes(inst, validated_shader,
+ &validation_state)) {
+ DRM_ERROR("Bad LOAD_IMM write at ip %d\n", ip);
+ goto fail;
+ }
+ break;
+
+ default:
+ DRM_ERROR("Unsupported QPU signal %d at "
+ "instruction %d\n", sig, ip);
+ goto fail;
+ }
+
+ /* There are two delay slots after program end is signaled
+ * that are still executed, then we're finished.
+ */
+ if (found_shader_end && ip == shader_end_ip + 2)
+ break;
+ }
+
+ if (ip == max_ip) {
+ DRM_ERROR("shader failed to terminate before "
+ "shader BO end at %d\n",
+ shader_obj->base.size);
+ goto fail;
+ }
+
+ /* Again, no chance of integer overflow here because the worst case
+ * scenario is 8 bytes of uniforms plus handles per 8-byte
+ * instruction.
+ */
+ validated_shader->uniforms_src_size =
+ (validated_shader->uniforms_size +
+ 4 * validated_shader->num_texture_samples);
+
+ return validated_shader;
+
+fail:
+ if (validated_shader) {
+ kfree(validated_shader->texture_samples);
+ kfree(validated_shader);
+ }
+ return NULL;
+}
--- /dev/null
+++ b/include/uapi/drm/vc4_drm.h
@@ -0,0 +1,229 @@
+/*
+ * Copyright © 2014-2015 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#ifndef _UAPI_VC4_DRM_H_
+#define _UAPI_VC4_DRM_H_
+
+#include <drm/drm.h>
+
+#define DRM_VC4_SUBMIT_CL 0x00
+#define DRM_VC4_WAIT_SEQNO 0x01
+#define DRM_VC4_WAIT_BO 0x02
+#define DRM_VC4_CREATE_BO 0x03
+#define DRM_VC4_MMAP_BO 0x04
+#define DRM_VC4_CREATE_SHADER_BO 0x05
+
+#define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
+#define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
+#define DRM_IOCTL_VC4_WAIT_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo)
+#define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
+#define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
+#define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
+
+struct drm_vc4_submit_rcl_surface {
+ uint32_t hindex; /* Handle index, or ~0 if not present. */
+ uint32_t offset; /* Offset to start of buffer. */
+ /*
+ * Bits for either render config (color_ms_write) or load/store packet.
+ */
+ uint16_t bits;
+ uint16_t pad;
+};
+
+/**
+ * struct drm_vc4_submit_cl - ioctl argument for submitting commands to the 3D
+ * engine.
+ *
+ * Drivers typically use GPU BOs to store batchbuffers / command lists and
+ * their associated state. However, because the VC4 lacks an MMU, we have to
+ * do validation of memory accesses by the GPU commands. If we were to store
+ * our commands in BOs, we'd need to do uncached readback from them to do the
+ * validation process, which is too expensive. Instead, userspace accumulates
+ * commands and associated state in plain memory, then the kernel copies the
+ * data to its own address space, and then validates and stores it in a GPU
+ * BO.
+ */
+struct drm_vc4_submit_cl {
+ /* Pointer to the binner command list.
+ *
+ * This is the first set of commands executed, which runs the
+ * coordinate shader to determine where primitives land on the screen,
+ * then writes out the state updates and draw calls necessary per tile
+ * to the tile allocation BO.
+ */
+ uint64_t bin_cl;
+
+ /* Pointer to the shader records.
+ *
+ * Shader records are the structures read by the hardware that contain
+ * pointers to uniforms, shaders, and vertex attributes. The
+ * reference to the shader record has enough information to determine
+ * how many pointers are necessary (fixed number for shaders/uniforms,
+ * and an attribute count), so those BO indices into bo_handles are
+ * just stored as uint32_ts before each shader record passed in.
+ */
+ uint64_t shader_rec;
+
+ /* Pointer to uniform data and texture handles for the textures
+ * referenced by the shader.
+ *
+ * For each shader state record, there is a set of uniform data in the
+ * order referenced by the record (FS, VS, then CS). Each set of
+ * uniform data has a uint32_t index into bo_handles per texture
+ * sample operation, in the order the QPU_W_TMUn_S writes appear in
+ * the program. Following the texture BO handle indices is the actual
+ * uniform data.
+ *
+ * The individual uniform state blocks don't have sizes passed in,
+ * because the kernel has to determine the sizes anyway during shader
+ * code validation.
+ */
+ uint64_t uniforms;
+ uint64_t bo_handles;
+
+ /* Size in bytes of the binner command list. */
+ uint32_t bin_cl_size;
+ /* Size in bytes of the set of shader records. */
+ uint32_t shader_rec_size;
+ /* Number of shader records.
+ *
+ * This could just be computed from the contents of shader_records and
+ * the address bits of references to them from the bin CL, but it
+ * keeps the kernel from having to resize some allocations it makes.
+ */
+ uint32_t shader_rec_count;
+ /* Size in bytes of the uniform state. */
+ uint32_t uniforms_size;
+
+ /* Number of BO handles passed in (size is that times 4). */
+ uint32_t bo_handle_count;
+
+ /* RCL setup: */
+ uint16_t width;
+ uint16_t height;
+ uint8_t min_x_tile;
+ uint8_t min_y_tile;
+ uint8_t max_x_tile;
+ uint8_t max_y_tile;
+ struct drm_vc4_submit_rcl_surface color_read;
+ struct drm_vc4_submit_rcl_surface color_ms_write;
+ struct drm_vc4_submit_rcl_surface zs_read;
+ struct drm_vc4_submit_rcl_surface zs_write;
+ uint32_t clear_color[2];
+ uint32_t clear_z;
+ uint8_t clear_s;
+
+ uint32_t pad:24;
+
+#define VC4_SUBMIT_CL_USE_CLEAR_COLOR (1 << 0)
+ uint32_t flags;
+
+ /* Returned value of the seqno of this render job (for the
+ * wait ioctl).
+ */
+ uint64_t seqno;
+};
+
+/**
+ * struct drm_vc4_wait_seqno - ioctl argument for waiting for
+ * DRM_VC4_SUBMIT_CL completion using its returned seqno.
+ *
+ * timeout_ns is the timeout in nanoseconds, where "0" means "don't
+ * block, just return the status."
+ */
+struct drm_vc4_wait_seqno {
+ uint64_t seqno;
+ uint64_t timeout_ns;
+};
+
+/**
+ * struct drm_vc4_wait_bo - ioctl argument for waiting for
+ * completion of the last DRM_VC4_SUBMIT_CL on a BO.
+ *
+ * This is useful for cases where multiple processes might be
+ * rendering to a BO and you want to wait for all rendering to be
+ * completed.
+ */
+struct drm_vc4_wait_bo {
+ uint32_t handle;
+ uint32_t pad;
+ uint64_t timeout_ns;
+};
+
+/**
+ * struct drm_vc4_create_bo - ioctl argument for creating VC4 BOs.
+ *
+ * There are currently no values for the flags argument, but it may be
+ * used in a future extension.
+ */
+struct drm_vc4_create_bo {
+ uint32_t size;
+ uint32_t flags;
+ /** Returned GEM handle for the BO. */
+ uint32_t handle;
+ uint32_t pad;
+};
+
+/**
+ * struct drm_vc4_create_shader_bo - ioctl argument for creating VC4
+ * shader BOs.
+ *
+ * Since allowing a shader to be overwritten while it's also being
+ * executed from would allow privlege escalation, shaders must be
+ * created using this ioctl, and they can't be mmapped later.
+ */
+struct drm_vc4_create_shader_bo {
+ /* Size of the data argument. */
+ uint32_t size;
+ /* Flags, currently must be 0. */
+ uint32_t flags;
+
+ /* Pointer to the data. */
+ uint64_t data;
+
+ /** Returned GEM handle for the BO. */
+ uint32_t handle;
+ /* Pad, must be 0. */
+ uint32_t pad;
+};
+
+/**
+ * struct drm_vc4_mmap_bo - ioctl argument for mapping VC4 BOs.
+ *
+ * This doesn't actually perform an mmap. Instead, it returns the
+ * offset you need to use in an mmap on the DRM device node. This
+ * means that tools like valgrind end up knowing about the mapped
+ * memory.
+ *
+ * There are currently no values for the flags argument, but it may be
+ * used in a future extension.
+ */
+struct drm_vc4_mmap_bo {
+ /** Handle for the object being mapped. */
+ uint32_t handle;
+ uint32_t flags;
+ /** offset into the drm node to use for subsequent mmap call. */
+ uint64_t offset;
+};
+
+#endif /* _UAPI_VC4_DRM_H_ */