openwrtv3/target/linux/brcm2708/patches-4.4/0287-drm-vc4-Fix-spurious-GPU-resets-due-to-BO-reuse.patch

82 lines
2.7 KiB
Diff
Raw Normal View History

From 6fde872f91f4ff8dcf1b2c2017c04e4f1dee07f7 Mon Sep 17 00:00:00 2001
From: Eric Anholt <eric@anholt.net>
Date: Mon, 8 Feb 2016 11:19:14 -0800
Subject: [PATCH 287/304] drm/vc4: Fix spurious GPU resets due to BO reuse.
We were tracking the "where are the head pointers pointing" globally,
so if another job reused the same BOs and execution was at the same
point as last time we checked, we'd stop and trigger a reset even
though the GPU had made progress.
Signed-off-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit c4ce60dc30912df09b2438f1e5594eae1ef64d1e)
---
drivers/gpu/drm/vc4/vc4_drv.h | 6 +++++-
drivers/gpu/drm/vc4/vc4_gem.c | 19 ++++++++++++++-----
2 files changed, 19 insertions(+), 6 deletions(-)
--- a/drivers/gpu/drm/vc4/vc4_drv.h
+++ b/drivers/gpu/drm/vc4/vc4_drv.h
@@ -93,7 +93,6 @@ struct vc4_dev {
struct work_struct overflow_mem_work;
struct {
- uint32_t last_ct0ca, last_ct1ca;
struct timer_list timer;
struct work_struct reset_work;
} hangcheck;
@@ -203,6 +202,11 @@ struct vc4_exec_info {
/* Sequence number for this bin/render job. */
uint64_t seqno;
+ /* Last current addresses the hardware was processing when the
+ * hangcheck timer checked on us.
+ */
+ uint32_t last_ct0ca, last_ct1ca;
+
/* Kernel-space copy of the ioctl arguments */
struct drm_vc4_submit_cl *args;
--- a/drivers/gpu/drm/vc4/vc4_gem.c
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
@@ -271,10 +271,17 @@ vc4_hangcheck_elapsed(unsigned long data
struct drm_device *dev = (struct drm_device *)data;
struct vc4_dev *vc4 = to_vc4_dev(dev);
uint32_t ct0ca, ct1ca;
+ unsigned long irqflags;
+ struct vc4_exec_info *exec;
+
+ spin_lock_irqsave(&vc4->job_lock, irqflags);
+ exec = vc4_first_job(vc4);
/* If idle, we can stop watching for hangs. */
- if (list_empty(&vc4->job_list))
+ if (!exec) {
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
return;
+ }
ct0ca = V3D_READ(V3D_CTNCA(0));
ct1ca = V3D_READ(V3D_CTNCA(1));
@@ -282,14 +289,16 @@ vc4_hangcheck_elapsed(unsigned long data
/* If we've made any progress in execution, rearm the timer
* and wait.
*/
- if (ct0ca != vc4->hangcheck.last_ct0ca ||
- ct1ca != vc4->hangcheck.last_ct1ca) {
- vc4->hangcheck.last_ct0ca = ct0ca;
- vc4->hangcheck.last_ct1ca = ct1ca;
+ if (ct0ca != exec->last_ct0ca || ct1ca != exec->last_ct1ca) {
+ exec->last_ct0ca = ct0ca;
+ exec->last_ct1ca = ct1ca;
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
vc4_queue_hangcheck(dev);
return;
}
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+
/* We've gone too long with no progress, reset. This has to
* be done from a work struct, since resetting can sleep and
* this timer hook isn't allowed to.