openwrtv3/target/linux/brcm2708/patches-4.4/0450-drm-vc4-Fix-ioctl-permissions-for-render-nodes.patch

40 lines
1.9 KiB
Diff
Raw Normal View History

From 590e54b9ca38b0700b1b61cdd414205cdc3eef8b Mon Sep 17 00:00:00 2001
From: Herve Jourdain <herve.jourdain@neuf.fr>
Date: Wed, 1 Jun 2016 02:24:46 +0800
Subject: [PATCH] drm/vc4: Fix ioctl permissions for render nodes.
Contrary to other flags to DRM_IOCTL_DEF_DRV(), which restrict usage,
the flag for render node is an enabler (the IOCTL can't be used from
render node if it's not present). So DRM_RENDER_ALLOW needs to be
added to all the flags that were previously 0.
Signed-off-by: Herve Jourdain <herve.jourdain@neuf.fr>
Reviewed-by: Eric Anholt <eric@anholt.net>
Fixes: 0cd3e2747662 ("drm/vc4: Add missing render node support")
(cherry picked from commit b10c22e5f9902a329450c2027e9291b71e9f1602)
---
drivers/gpu/drm/vc4/vc4_drv.c | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
--- a/drivers/gpu/drm/vc4/vc4_drv.c
+++ b/drivers/gpu/drm/vc4/vc4_drv.c
@@ -88,12 +88,12 @@ static const struct file_operations vc4_
};
static const struct drm_ioctl_desc vc4_drm_ioctls[] = {
- DRM_IOCTL_DEF_DRV(VC4_SUBMIT_CL, vc4_submit_cl_ioctl, 0),
- DRM_IOCTL_DEF_DRV(VC4_WAIT_SEQNO, vc4_wait_seqno_ioctl, 0),
- DRM_IOCTL_DEF_DRV(VC4_WAIT_BO, vc4_wait_bo_ioctl, 0),
- DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, 0),
- DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, 0),
- DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, 0),
+ DRM_IOCTL_DEF_DRV(VC4_SUBMIT_CL, vc4_submit_cl_ioctl, DRM_RENDER_ALLOW),
+ DRM_IOCTL_DEF_DRV(VC4_WAIT_SEQNO, vc4_wait_seqno_ioctl, DRM_RENDER_ALLOW),
+ DRM_IOCTL_DEF_DRV(VC4_WAIT_BO, vc4_wait_bo_ioctl, DRM_RENDER_ALLOW),
+ DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, DRM_RENDER_ALLOW),
+ DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, DRM_RENDER_ALLOW),
+ DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, DRM_RENDER_ALLOW),
DRM_IOCTL_DEF_DRV(VC4_GET_HANG_STATE, vc4_get_hang_state_ioctl,
DRM_ROOT_ONLY),
};