104 lines
2.8 KiB
Vue
104 lines
2.8 KiB
Vue
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<template>
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<div role="dialog" class="emoji-dialog">
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<header class="emoji-dialog-header" role="menu">
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<ul>
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<li
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v-bind:class="{ 'active': selectedKey === category.key }"
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v-for="category in categoryList"
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@click="changeCategory(category)"
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>
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<div
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@click="changeCategory(category)"
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role="menuitem"
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class="emojione"
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v-html="getEmojiUnicode(`:${category.emoji}:`)"
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>
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</div>
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</li>
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</ul>
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</header>
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<div class="emoji-row">
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<h5 class="emoji-category-title">{{selectedKey}}</h5>
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<div
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v-for="(emoji, key) in selectedEmojis"
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role="menuitem"
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:class="`emojione`"
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v-html="getEmojiUnicode(emoji[emoji.length - 1].shortname)"
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v-if="filterEmoji(emoji[emoji.length - 1].shortname)"
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track-by="$index"
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@click="onClick(emoji[emoji.length - 1])"
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/>
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</div>
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</div>
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</div>
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</template>
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<script>
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import strategy from 'emojione/emoji.json';
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import categoryList from './categories';
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import { getEmojiUnicode } from './utils';
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export default {
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props: ['onClick'],
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data() {
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return {
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selectedKey: 'people',
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categoryList,
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selectedEmojis: [],
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};
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},
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computed: {
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emojis() {
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const emojiArr = {};
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// categorise and nest emoji
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// sort ensures that modifiers appear unmodified keys
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const keys = Object.keys(strategy);
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for (const key of keys) {
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const value = strategy[key];
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// skip unknown categoryList
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if (value.category !== 'modifier') {
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if (!emojiArr[value.category]) emojiArr[value.category] = {};
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const match = key.match(/(.*?)_tone(.*?)$/);
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if (match) {
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// this check is to stop the plugin from failing in the case that the
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// emoji strategy miscategorizes tones - which was the case here:
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const unmodifiedEmojiExists = !!emojiArr[value.category][match[1]];
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if (unmodifiedEmojiExists) {
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emojiArr[value.category][match[1]][match[2]] = value;
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}
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} else {
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emojiArr[value.category][key] = [value];
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}
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}
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}
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return emojiArr;
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},
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},
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// On mount render initial emoji
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mounted() {
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this.getInitialEmoji();
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},
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methods: {
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// Change category and associated emojis
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changeCategory(category) {
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this.selectedKey = category.key;
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this.selectedEmojis = this.emojis[this.selectedKey];
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},
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// Filter non-existant or irregular unicode characters
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filterEmoji(shortName) {
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return shortName !== ':relaxed:' && shortName !== ':frowning2:';
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},
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// Get inital emojis
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getInitialEmoji() {
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this.selectedEmojis = this.emojis.people;
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},
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getEmojiUnicode,
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},
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};
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</script>
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